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Donkey Kong Country 2 - Diddy's Kong Quest ROM

Donkey Kong Country 2 - Diddy's Kong Quest rom

The Donkey Kong Country 2 – Diddy’s Kong Quest ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Donkey Kong Country 2: Diddy’s Kong Quest is a 1995 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, 4 December in North America, and 14 December in Europe. It is the second installment of the Donkey Kong Country series and the sequel to Donkey Kong Country (1994). Players control Diddy Kong and his friend Dixie Kong, who must rescue Donkey Kong after he is kidnapped by King K. Rool. The game is set on Crocodile Isle, with eight worlds of varying environments, totaling 52 levels. The game uses the same Silicon Graphics (SGI) technology from the original, which features the use of pre-rendered 3D imagery.

Narrative

Some time after Donkey Kong Country, Donkey Kong is relaxing on the beach, until he is ambushed by the Kremlings. He gets kidnapped and brought to Kaptain K. Rool, King K. Rool’s moniker in this game, who then demands the Banana Hoard he unsuccessfully tried to steal in the previous game for a ransom from the Kongs. Instead of complying, Diddy Kong and his friend Dixie resolve to go to the Kremling’s home island, Crocodile Isle, to rescue Donkey Kong. Together, they travel through Crocodile Isle and are helped on their way by an assortment of animals to defeat Kaptain K. Rool. 

Diddy and Dixie eventually battle and defeat K. Rool, releasing Donkey Kong in the process. K. Rool manages to escape though, and shortly after, Diddy and Dixie confront him in the Lost World, a secret area powered by a geyser at the heart of Crocodile Isle. They once again defeat K. Rool, who is hurled into the geyser, causing it to clog up and explode. The explosion causes all of Crocodile Isle to sink, as the Kongs watch K. Rool escape on a small sailboat.

File Name

Donkey Kong Country 2 - Diddy's Kong Quest

Cart Size

2.80MB

Region

USA

Version

1.1

Publisher

Rare

Genre

Platformer

Platform

Super Nintendo Entertainment System (SNES)

Release Date

21 November 1995

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Donkey Kong Country 2 - Diddy's Kong Quest

There are two versions of this game. If you try first Master Code and it does not work, try the second Master Code.

  1. Master Code (For Version “A” Of Game – Must Be Entered)
    E6EE-A7D7
    6DAF-12EB
    6D8D-C33E
  2. Master Code (For Version “B” Of Game – Must Be Entered)
    E6EE-A7D7
    6DA4-1A8B
    6D8F-C33E
  3. Infinite Lives
    C2A1-CE5B
    C2A5-C37B
  4. Start With 3 Lives
    D465-3D67
    D46C-3D07
  5. Start With 10 Lives
    DB65-3D67
    DB6C-3D07
  6. Start With 25 Lives
    F665-3D67
    F66C-3D07
  7. Start With 50 Lives
    7F65-3D67
    7F6C-3D07
  8. Start With 99 Lives
    1765-3D67
    176C-3D07
  9. Getting 100 Bananas Gives You 2 Extra Lives
    D4A1-437C
    D4A5-4AEC
  10. Getting 100 Bananas Gives You 5 Extra Lives
    D9A1-437C
    D9A5-4AEC
  11. When Your Last Kong Is Hit, The Other One Returns
    EEC2-1A1D
    EECC-CA4D
  12. Pressing Select While Paused Exits Any Level, Not Just Completed Ones
    DD6C-C7D4
    DD62-C4A4
  13. Start With More Kong Family Coins
    626D-4EBD
  14. Kong Family Coins Don’t Get Used Up
    C2B9-13B7
    C2B1-13F7
  15. Start A New Game With More Kremcoins
    626D-432D
  16. Kremcoins Don’t Get Used Up
    C2B9-1297
    C2B1-1A27
  17. Mega-Jump For Diddy
    EDD0-735A
  18. Super-Jump For Diddy
    E7D0-735A
  19. Diddy Jumps Higher
    E1D0-735A
  20. Diddy Doesn’t Jump As High
    EBD0-735A
  21. Diddy Jumps Much Lower
    ECD0-735A
  22. Mega-Jump For Dixie
    EDD7-5AEA
  23. Super-Jump For Dixie
    E7D7-5AEA
  24. Dixie Jumps Higher
    E5D7-5AEA
  25. Dixie Doesn’t Jump As High
    EBD7-5AEA
  26. Dixie Jumps Much Lower
    ECD7-5AEA
  27. Mega-Jump For Rambi With Diddy Riding
    EFDD-535A
  28. Super-Jump For Rambi With Diddy Riding
    E7DD-535A
  29. Rambi Jumps Higher With Diddy Riding
    E5DD-535A
  30. Rambi Doesn’t Jump As High With Diddy Riding
    ECDD-535A
  31. Start With 255 Lives
    EE65-3D67
  32. Get 255 Lives Per 100 Bananas Collected
    EEA1-437C