SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for a number of platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game’s objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population’s standard of living, maintaining a balance between the different sectors, and monitoring the region’s environmental situations to prevent the settlement from declining and going bankrupt.
SimCity was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super Nintendo Entertainment System (SNES) in 1991. Its gameplay was significantly revised with Nintendo’s involvement.
The core concept of SimCity is to build and design a city without specific goals to achieve. The player get to mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take any other actions to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as “Sims”, may choose to construct and upgrade houses, apartment blocks, light, heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, availability of electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a power plant will seldom appreciate the highest grade of housing. In the SNES version and later, the player can also build rewards when they are given, such as the mayor’s mansion or a casino.
File Name | SimCity |
Cart Size | 289KB |
Region | USA |
Version | 1.0 |
Developer | Nintendo EAD |
Genre | City-building |
Platform | Super Nintendo Entertainment System (SNES) |
Release Date | April 26, 1991 |
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Rate ROM | [Total: 1 Average: 5] |
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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.
Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.
To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.
List of Game Genie Codes for SimCity
BSNES is an open source SNES emulator (Super Nintendo Entertainment System) for Windows, Mac, Linux, Android and IOS devices that focuses on performance, accuracy, friendly UI and special features.
Experience all your favourite Super Nintendo Famicom games from the past with BSNES, the best and most popular SNES emulator available to date.