Star Trek - The Next Generation - Future's Past ROM

Star Trek - The Next Generation - Future's Past rom

The Star Trek – The Next Generation – Future’s Past ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Star Trek: The Next Generation subtitled Future’s Past on SNES is a 1994 adventure game developed and published by Spectrum HoloByte. The game features strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear.

Additional Information

The game begins with the USS Enterprise (NCC-1701-D) in orbit around a red giant star near the edge of the Neutral Zone (the star adversely affects Romulan sensors, rendering the Enterprise undetectable). They are monitoring the border in response to increased Romulan activity; the Romulans recently lost contact with a vessel patrolling the Neutral Zone. Starfleet had agreed to assist in any investigation attempt as a sign of goodwill.

The Romulans refuse the aid, and prefer to handle things on their own, which naturally prompts Starfleet to increase border patrols. The game is an adventure video game in which the player is investigating the relationship between the Romulans, an alien race called the Chodak, and a temporal device. The game plays as an episode of the series does, in that the player communicates with members of the crew and interacts with them in a variety of ways.

In game areas include the main bridge, transporter room, conference room, alien ships, and planet surfaces. The main bridge offers a large amount of interactivity. Here the player can interact with each crew member, interviewing them to gain knowledge for the mission and to solicit opinions on how to proceed. The bridge has a variety of terminals, including the Conn, communications, engineering, the main computer, and access to the transporter room and conference room.

The engineering terminal gives the player control over ship repair duties, in a similar style to the PC game Star Trek: The Next Generation – A Final Unity. The main computer offers a material to research for missions, and general information about the Star Trek universe. The Conn is the ship’s navigational control and is where the player plots course and speed to various game destinations. In the conference room the player is briefed with the crew regarding how to proceed at various points throughout the story.

File Name

Star Trek - The Next Generation - Future's Past

Cart Size

1.29MB

Region

USA

Version

1.0

Developer

Spectrum Holobyte

Genre

Adventure

Platform

Super Nintendo Entertainment System (SNES)

Release Date

March 1994

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You need to download and install BSNES, the best SNES emulator available to date.

Navigate to our Download Page and select your operating system or view our detailed installation instructions per device.

Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Star Trek - The Next Generation - Future's Past

    1. Infinite Resources (In Engineering)
      3C2E-3F22
      Note: For this code to work, to fill up all of your resources, fill up the shield first, then empty the shield, then fill it up again. This will overfill your resources. Empty and refill the shield whenever you need more resources.

Space Combat Codes

    1. Forward Torpedoes Reload Much Faster
      DFB2-1DF7
    2. Forward Torpedoes Reload Faster
      D4B2-1DF7
    3. Aft Torpedoes Reload Much Faster
      DFB8-1FF7
    4. Aft Torpedoes Reload Faster
      D4B8-1FF7
    5. Forward Torpedoes Don’t Require Recharging
      C26C-3FFD
    6. Aft Torpedoes Don’t Require Recharging
      C267-342D
    7. Enemy Shields Regenerate At Half Speed
      D6B4-1F27
    8. Enemy Shields Regenerate At 1/4 Speed
      D0B4-1F27
    9. Enemy Shields Don’t Regenerate
      DDB4-1F27
    10. Enemy Shields Regenerate Faster
      F6B4-1F27
    11. Forward Phasers Never Lose Power
      3C6A-14FF
    12. Forward Phasers Don’t Recharge
      C2B3-4DB7
    13. Aft Phasers Never Lose Power
      3C69-17BF
    14. Aft Phasers Don’t Recharge
      C2BE-44F7
    15. Torpedoes Do Half Damage
      D764-1D24
    16. Torpedoes Do Less Damage
      D064-1D24
    17. Torpedoes Do Slightly More Damage
      D564-1D24
    18. Torpedoes Do More Damage
      D664-1D24
    19. Torpedoes Do Much More Damage
      DB64-1D24
    20. Torpedoes Do Double Damage
      DA64-1D24

Away Team Codes

  1. Medical Packs Aren’t Used Up
    DD81-47DB
    DD88-4DDB
  2. Start Each Away Mission With 1 Medical Pack
    DF2A-1DD7
  3. Start Each Away Mission With 2 Medical Packs
    D42A-1DD7
  4. Start Each Away Mission With 4 Medical Packs (Only 3 Shown)
    D02A-1DD7
  5. Start Each Away Mission With 5 Medical Packs (Only 3 Shown)
    D92A-1DD7
  6. Phaser Power Doesn’t Go Down
    DDAF-446C
  7. Start Away Missions With Phasers At 1/2 Power
    F62A-1467
  8. Start Away Missions With Phasers At 3/4 Power
    402A-1467
  9. Start Away Missions With Phasers At 1/4 Power
    DA2A-1467
  10. Medical Packs Heal More
    6D86-4FAB
  11. Medical Packs Heal Twice As Much
    D486-44DB
  12. Medical Packs Heal Completely
    D786-44DB
  13. Crew Members Are Immune To Enemy Fire
    8EA4-4FD6