Super Smash TV ROM

Super Smash T.V. rom

The Super Smash TV ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Super Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter (one for moving and the other for firing) in the same vein as 1982’s Robotron: 2084 (co-created by Jarvis). The Super NES, Genesis, Master System, and Game Gear versions are titled Super Smash TV.

The plot centers on a dystopian television show during the then-future year of 1999, where one or two contestants must shoot their way to fame and fortune; the show is taped in front of a live studio audience with broadcast via satellite worldwide. The goal of the game show is to kill or be killed, and once all of the challengers in each arena have been massacred, the contestant(s) will proceed to survive the next gauntlet.

Additional Information

The play mechanic is similar to that of Eugene Jarvis’ earlier Robotron: 2084, with dual-joystick controls and series of single-screen arenas. While most of the enemies in Robotron are visible at the start of a level, in Smash TV they are generated in waves as a level progresses. Power-ups, some of which give the player a new weapon, are picked up by running over them. The themes were borrowed from violent and dystopian sci-fi blockbuster films from 1987 such as RoboCop and The Running Man.

The plot involves a wealthy celebrity named Master of Ceremonies (or MC for short) who is hosting and competing in his violent game show, in the not-too-distant future of 1999. MC has the playable contestant(s) moving from one high-tech gauntlet to the next, each player has to shoot hordes of enemies who enter via passages on each side of the screen while also collecting weapons, power-up items, and gift-wrapped prizes. The final room in each level is a protracted fight with a boss. At the end of the game is a showdown with the show’s host where players are granted their life and freedom.

Among the game’s items are keys. If enough are collected, players can access a bonus level called the Pleasure Dome where players can “collect” hundreds of blue bikini-clad blonde and buxom “babes” akin to other prizes in the game. The game features verbal interjections from the game show host such as “Total carnage! I love it!” and “I’d buy that for a dollar!”. The first of these became the title of the 1992 follow-up, Total Carnage. The second phrase came from a fictional TV show within RoboCop.

File Name

Super Smash TV

Cart Size

357KB

Region

USA

Version

1.0

Developer

Beam Software

Genre

Multidirectional shooter

Platform

Super Nintendo Entertainment System (SNES)

Release Date

February 1992

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Navigate to our Download Page and select your operating system or view our detailed installation instructions per device.

Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Super Smash TV

  1. Start With 3 Lives
    DD62-076D
  2. Start With 4 Lives
    DF62-076D
  3. Start With 5 Lives
    D462-076D
  4. Start With 7 Lives
    D062-076D
  5. Start With 8 Lives
    D962-076D
  6. Start With 9 Lives
    D162-076D
  7. Start With 10 Lives
    D562-076D
  8. Infinite Lives
    82BB-DD04
  9. 2 Lives After Continue (Player 1)
    EEB1-D7A4
  10. 3 Lives After Continue (Player 1)
    DDB1-D7A4
  11. 4 Lives After Continue (Player 1)
    DFB1-D7A4
  12. 5 Lives After Continue (Player 1)
    D4B1-D7A4
  13. 7 Lives After Continue (Player 1)
    D0B1-D7A4
  14. 8 Lives After Continue (Player 1)
    D9B1-D7A4
  15. 9 Lives After Continue (Player 1)
    D1B1-D7A4
  16. 10 Lives After Continue (Player 1)
    D5B1-D7A4
  17. 2 Lives After Continue (Player 2)
    EEB0-DDA4
  18. 3 Lives After Continue (Player 2)
    DDB0-DDA4
  19. 4 Lives After Continue (Player 2)
    DFB0-DDA4
  20. 5 Lives After Continue (Player 2)
    D4B0-DDA4
  21. 7 Lives After Continue (Player 2)
    D0B0-DDA4
  22. 8 Lives After Continue (Player 2)
    D9B0-DDA4
  23. 9 Lives After Continue (Player 2)
    D1B0-DDA4
  24. 10 Lives After Continue (Player 2)
    D5B0-DDA4
  25. Bonus Life Worth Nothing
    8284-AF03
  26. Start With 0 Continues Instead Of 4
    DD62-0F0D
  27. Start With 1 Continue
    DF62-0F0D
  28. Start With 2 Continues
    D462-0F0D
  29. Start With 3 Continues
    D762-0F0D
  30. Start With 5 Continues
    D962-0F0D
  31. Start With 6 Continues
    D162-0F0D
  32. Start With 7 Continues
    D562-0F0D
  33. Start With 8 Continues
    D662-0F0D
  34. Start With 9 Continues
    DB62-0F0D
  35. Infinite Continues (But If Continue Timer Runs Out And Player Starts, A Credit Gets Used Up)
    C223-D78B
  36. Once You Get A Mobile Force Field, You Are Invincible (The Visible Effect Can Wear Off, But You Still Have Invincibility)
    6D65-6403
    DF65-6463
  37. Player 1 Joins In With 2 Lives
    EEBF-D7A4
  38. Player 1 Joins In With 3 Lives
    DDBF-D7A4
  39. Player 1 Joins In With 4 Lives
    DFBF-D7A4
  40. Player 1 Joins In With 5 Lives
    D4BF-D7A4
  41. Player 1 Joins In With 7 Lives
    D0BF-D7A4
  42. Player 1 Joins In With 8 Lives
    D9BF-D7A4
  43. Player 1 Joins In With 9 Lives
    D1BF-D7A4
  44. Player 1 Joins In With 10 Lives
    D5BF-D7A4
  45. Weapons Gauge Doesn’t Lose Power Until You Die
    8283-67D7
    Note: Do not use this code with the next code.
  46. Don’t Lose Weapon Power Upgrade When You Die, And After You Die, Weapon Power Doesn’t Decrease Until You Get A New Weapon
    6DB8-D404
    DFB8-D464
    Note: Do not use this code with the previous code.