The backstory of Syndicate is contained in the manual, instead of the game itself.[1] As multinational corporations gained power and influence they came to exercise direct influence over the world’s governments, eventually replacing them, controlling the lives of people through commerce. One such “megacorp”, named EuroCorp, invented the “CHIP”, a device inserted into the neck which alters a person’s perception of the outside world, numbing their senses to the misery and squalor around them.
It also opened the user to suggestion and manipulation by the megacorps. Before long the megacorps became corrupt crime Syndicates, fighting amongst each other for monopoly over CHIP manufacturing and control over populations. Gameplay of Syndicate involves ordering a one to four-person team of cyborg agents around cities displayed in a fixed-view isometric style.
In pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, “persuading” civilians and scientists to join the player’s company or killing all enemy agents. As the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. The player has limited funds, requiring taxation of the conquered territories. Over-taxed territories may revolt, resulting in the loss of that territory and requiring the replay of that mission.
The player begins the game with pistols, progressing through increasingly destructive weaponry that includes Uzis, miniguns, flamethrowers, sniper rifles, time bombs, lasers and the destructive Gauss gun. In addition, the player can use items such as medikits to heal their agents, scanners to locate pedestrians/vehicles and the “Persuadertron” to brainwash the player’s targets into blind obedience.