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Taz-Mania ROM

Taz-Mania rom

The Taz-Mania ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Taz Mania is the name of several video games based on the Taz-Mania cartoon series. A 2D side-scrolling platform/adventure video game developed by Recreational Brainware and published by Sega on the Sega Mega Drive/Genesis in 1992. Different games were also developed by NuFX and released on the Game Gear and by Technical Wave on the Master System. Other different Taz-Mania games were also published by Sunsoft and released on the SNES and 2 games on the Game Boy were made too.

Additional Information

The plot of the game was actually a twist on the usual “Save the World” story setting for many platform/adventure games. One evening, Hugh Tazmanian Devil was telling his three children (Taz, his sister Molly and his brother Jake) an intriguing tale: Once there were huge giant seabirds that laid giant eggs which could feed a family of Tazmanian devils for over a year. There are also legends that somewhere along the island of Tasmania, there is a Lost Valley, where the giant seabirds still nest.

Taz becomes fascinated by the prospect of the potentially large omelet and leaves in search for one of those giant eggs. Thus, the player must direct Taz across various stages in search for the Lost Valley and its Giant Bird. Players control Taz as he searches for the giant egg. Taz is able to jump, spin into a tornado and eat various objects. Spinning into a tornado allows Taz to defeat most enemies, as well as gain extra jump distance, knock away items and get past certain obstacles unharmed.

Taz has the ability to eat most, if not all items throughout the level, such as health recovering food items, extra lives and continues. Eating some chilli peppers allows Taz to breathe fire in order to defeat stronger enemies, while eating a star grants Taz temporary invincibility. Other items, such as bombs and weed killer can be thrown at enemies, but will damage Taz if he eats them.

File Name

Taz-Mania

Cart Size

553KB

Region

USA

Version

1.1

Developer

Visual Concepts

Genre

Platformer

Platform

Super Nintendo Entertainment System (SNES)

Release Date

May 1993

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Taz-Mania

    1. Each Kiwi Worth 2
      E389-319C
    2. Each Kiwi Worth 4
      EA89-319C
    3. Each Kiwi Worth 5
      E889-319C
    4. Each Kiwi Worth 7
      EB89-319C
    5. Advance To Next Level After Getting 1 Kiwi
      6089-319C

Note: Do not use any of the follow “Start With X Continue” codes with the “Start on Act/Level” codes.

    1. Start With 1 Continue Instead Of 3
      DF3F-15C0
    2. Start With 5 Continues
      D93F-15C0
    3. Start With 7 Continues
      D53F-15C0
    4. Start With 9 Continues
      DB3F-15C0
    5. Start With 50 Continues
      743F-15C0
    6. Start With 99 Continues
      173F-15C0
    7. Infinite Continues
      C238-1140
    8. Start With 1/4 Normal Health
      D522-3545
    9. Start With 1/2 Normal Health
      DE22-3545
    10. Start With 3/4 Normal Health
      F922-3545
    11. Infinite Health
      C935-40C0
    12. Infinite Time
      DD3B-C0C0
      Note: Switch this code off to complete Bonus Stages.
    13. Faster Timer
      D035-C540
    14. You Have 1 Minute To Complete Act 1, Level 1
      DF64-41C0
    15. You Have 5 Minutes To Complete Act 1, Level 1
      D964-41C0

Note: The “Red Bird” codes below +10 but give the amount of the code you use.

    1. Red Bird Worth 0 Seconds Instead Of 10
      DD30-C910
    2. Red Bird Worth 20 Seconds
      D430-C910
    3. Red Bird Worth 30 Seconds
      D730-C910
    4. Red Bird Worth 40 Seconds
      D030-C910
    5. Red Bird Worth 50 Seconds
      D930-C910

Start on Act/Level Codes (No Continues)

  1. Start On Act 1, Level 2
    4A36-1140
    7D36-1110
    DF3F-15C0
  2. Start On Act 1, Level 3
    4A36-1140
    7D36-1110
    D43F-15C0
  3. Start On Act 1 Bonus Level
    4A36-1140
    7D36-1110
  4. Start On Act 2, Level 1
    4A36-1140
    7D36-1110
    D03F-15C0
  5. Start On Act 2, Level 2
    4A36-1140
    7D36-1110
    D93F-15C0
  6. Start On Act 2, Level 3
    4A36-1140
    7D36-1110
    D13F-15C0
  7. Start On Act 2 Bonus Level
    4A36-1140
    7D36-1110
    D53F-15C0
  8. Start On Act 3, Level 1
    4A36-1140
    7D36-1110
    D63F-15C0
  9. Start On Act 3, Level 2
    4A36-1140
    7D36-1110
    DB3F-15C0
  10. Start On Act 3, Level 3
    4A36-1140
    7D36-1110
    DC3F-15C0
  11. Start On Act 3 Bonus Level
    4A36-1140
    7D36-1110
    D83F-15C0
  12. Start On Act 4, Level 1
    4A36-1140
    7D36-1110
    DA3F-15C0
  13. Start On Act 4, Level 2
    4A36-1140
    7D36-1110
    D23F-15C0
  14. Start On Act 4, Level 3
    4A36-1140
    7D36-1110
    D33F-15C0
  15. Start On Act 4 Bonus Level
    4A36-1140
    7D36-1110
    DE3F-15C0
  16. Start On Act 5, Level 1
    4A36-1140
    7D36-1110
    FD3F-15C0
  17. Start On Act 5, Level 2
    4A36-1140
    7D36-1110
    FF3F-15C0
  18. Start On Act 5, Level 3
    4A36-1140
    7D36-1110
    F43F-15C0