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Desert Strike ROM

Desert Strike - Return to the Gulf rom

The Desert Strike ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Desert Strike: Return to the Gulf is a shoot ’em up video game released by Electronic Arts (EA) in October 1992 for the Super Nintendo Entertainment System. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel while managing supplies of fuel and ammunition.

Additional Information

The game opens with a self-proclaimed general named Kilbaba invading one of his neighbors, a small but wealthy emirate in the Persian Gulf. Installing himself as dictator, Kilbaba quickly begins fortifying his position with military weapons and installations, including facilities for building nuclear bombs. The United States decides to send in a single helicopter, piloted by the player’s unnamed character and aided by a co-pilot, to infiltrate and destroy Kilbaba’s forces in a series of swift strikes.

Desert Strike is a shoot ’em up game in which the player pilots an AH-64 Apache helicopter (albeit modified with a Fenestron rotor). The game is less frantic than typical shoot ’em ups, with the addition of greater strategic elements. The action takes place on open, multi-directional scrolling levels viewed from an isometric perspective. The player views the action from outside the helicopter, rather than from within the cockpit.

Levels consist of several missions, which are based around the destruction of enemy weapons and installations, as well as rescuing hostages or prisoners of war, or capturing enemy personnel. The Apache is armed with a machine gun, more powerful Hydra rockets and yet more deadly Hellfire missiles. The more powerful the weapon, the fewer can be carried: the player must choose an appropriate weapon for each situation. Enemy weapons range from soldiers with small arms, to anti-aircraft missiles to tanks and armoured cars.

File Name

Desert Strike

Cart Size

643KB

Region

USA

Version

1.0

Developer

Visual Concepts

Genre

Shoot 'em up

Platform

Super Nintendo Entertainment System (SNES)

Release Date

October 1992

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Desert Strike

  1. Infinite Ammo
    223B-07D9
  2. Start With 1 Life
    DFB1-0F6C
  3. Start With 5 Lives
    D9B1-0F6C
  4. Start With 7 Lives
    D5B1-0F6C
  5. Start With 10 Lives
    DCB1-0F6C
  6. Start With 20 Lives
    F0B1-0F6C
  7. Start With 50 Lives
    74B1-0F6C
  8. Start With 99 Lives
    17B1-0F6C
  9. Infinite Lives
    4A68-04A1
  10. Fuel Starts At 25
    FBB1-07DC
  11. Fuel Starts At 50
    74B1-07DC
  12. Fuel Starts At 75
    08B1-07DC
  13. Fuel Starts At 150
    B1B1-07DC
  14. Fuel Starts At 200
    A6B1-07DC
  15. Fuel Starts At 868
    D7B1-070C
  16. Infinite Fuel
    DD63-A409
  17. 2X Fuel Consumption
    D063-A409
  18. Armor Starts At 344
    DFBC-64A9
    DF64-64D1
  19. Armor Starts At 856
    D7BC-64A9
    D764-64D1
  20. Armor Starts At 1,112
    D0BC-64A9
    D064-64D1
  21. Armor Starts At 2,136
    D6BC-64A9
    D664-64D1
  22. Armor Starts At 5,208
    F0BC-64A9
    F064-64D1
  23. Guns Start At 154 Rounds Remaining
    DD38-6D0F
  24. Guns Start At 666 Rounds Remaining
    D438-6D0F
  25. Guns Start At 2,458 Rounds Remaining
    DB38-6D0F
  26. Guns Start At 5,018 Rounds Remaining
    F738-6D0F
  27. Guns Start At 9,882 Rounds Remaining
    4138-6D0F
  28. Start With 10 Hydras
    DC3A-676F
  29. Start With 50 Hydras
    743A-676F
  30. Start With 100 Hydras
    103A-676F
  31. Start With 250 Hydras
    EC3A-676F
  32. Start With 1 Missile
    DF33-67DF
  33. Start With 20 Missiles
    F033-67DF
  34. Start With 50 Missiles
    7433-67DF
  35. Start With 100 Missiles
    1033-67DF
  36. Start With 250 Missiles
    EC33-67DF
  37. Faster Gun Auto-Repeat Speed
    DF3C-676F
  38. Slower Gun Auto-Repeat Speed
    F63C-676F
  39. Missiles Fly Faster
    D032-6D6F
  40. Hydras Fly Faster
    D03E-6DDF
  41. Guns Do As Much Damage As Missiles
    1038-6D6F
  42. Hydras Do As Much Damage As Missiles
    1032-6DDF
  43. Missiles Do 250 Points Of Damage
    EC33-676F
  44. AK47’s Do 1 Point Of Damage
    DF39-DF64
  45. AK47’s Do 1/2X Damage
    D439-DF64
  46. AK47’s Do 2X Damage
    DC39-DF64
  47. APHIDs Do 1 Point of Damage
    DF3E-A7DF
  48. APHIDs Do 1/2X Damage
    493E-A7DF
  49. APHIDs Do 2X Damage
    B13E-A7DF
  50. AAA’s Do 1 Point Of Damage
    DF3D-A7DF
  51. AAA’s Do 1/2X Damage
    DC3D-A7DF
  52. AAA’s Do 2X Damage
    463D-A7DF
  53. Rapiers Do 1 Point Of Damage
    DF3C-AD6F
  54. Rapiers Do 1/2X Damage
    743C-AD6F
  55. Rapiers Do 2X Damage
    A63C-AD6F
  56. VDA’s Do 1 Point Of Damage
    DF34-A46F
  57. VDA’s Do 1/2X Damage
    DA34-A46F
  58. VDA’s Do 2X Damage
    7434-A46F
  59. ZSU’s Do 1 Point Of Damage
    DF31-AF6F
  60. ZSU’s Do 1/2X Damage
    F031-AF6F
  61. ZSU’s Do 2X Damage
    9D31-AF6F
  62. Speedboats Do 1 Point Of Damage
    DF3F-D464
  63. Speedboats Do 1/2X Damage
    FB3F-D464
  64. Speedboats Do 2X Damage
    103F-D464
  65. Choppers Do 1 Point Of Damage
    DF37-D4D4
  66. Choppers Do 1/2X Damage
    7437-D4D4
  67. Choppers Do 2X Damage
    A637-D4D4
  68. M48’s Do 1 Point Of Damage
    DF32-A76F
  69. M48’s Do 1/2X Damage
    7432-A76F
  70. M48’s Do 2X Damage
    A632-A76F
  71. Crotales Do 1 Point Of Damage
    DF3A-ADDF
  72. Crotales Do 1/2X Damage
    743A-ADDF
  73. Crotales Do 2X Damage
    A63A-ADDF
  74. AK47’s Have 1 Armor Point
    DF29-0FDD
  75. AK47’s Have 1/2X Armor Points
    D929-0FDD
  76. AK47’s Have 2X Armor Points
    F029-0FDD
  77. APHIDs Have 1 Armor Points
    DFA7-D76D
  78. APHIDs Have 1/2X Armor Points
    DAA7-D76D
  79. APHIDs Have 2X Armor Points
    74A7-D76D
  80. AAA’s Have 1 Armor Points
    DF83-ADD7
  81. AAA’s Have 1/2X Armor Points
    FB83-ADD7
  82. AAA’s Have 2X Armor Points
    1083-ADD7
  83. Rapiers Have 1 Armor Points
    DFAE-6F6D
  84. Rapiers Have 1/2X Armor Points
    49AE-6F6D
  85. Rapiers Have 2X Armor Points
    B1AE-6F6D
  86. VDA’s Have 1 Armor Points
    DFA9-AFDD
  87. VDA’s Have 1/2X Armor Points
    74A9-AFDD
  88. VDA’s Have 2X Armor Points
    A6A9-AFDD
  89. ZSU’s Have 1 Armor Points
    DFAD-DFDF
  90. ZSU’s Have 1/2X Armor Points
    08AD-DFDF
  91. ZSU’s Have 2X Armor Points
    EEAD-DFDF
  92. Speedboats Have 1 Armor Points
    DFAB-DDDD
  93. Speedboats Have 1/2X Armor Points
    08AB-DDDD
  94. Speedboats Have 2X Armor Points
    EEAB-DDDD
  95. Choppers Have 1 Armor Points
    DFA7-0DDD
  96. Choppers Have 1/2X Armor Points
    08A7-0DDD
  97. Choppers Have 2X Armor Points
    EEA7-0DDD
  98. M48’s Have 1 Armor Points
    DFA0-646D
  99. M48’s Have 1/2X Armor Points
    10A0-646D
  100. M48’s Have 2X Armor Points
    DFA0-64AD
  101. Crotales Have 1 Armor Points
    DFA3-07DD
  102. Crotales Have 1/2X Armor Points
    52A3-07DD
  103. Crotales Have 2X Armor Points
    DFA3-070D
  104. AK47 Bullets Fly Slower
    DD39-D4D4
  105. APHID Bullets Fly Slower
    DD3E-A76F
  106. AAA Bullets Fly Slower
    DD3D-A76F
  107. Rapier Bullets Fly Slower
    DD3C-AFDF
  108. VDA Bullets Fly Slower
    DD34-A7DF
  109. ZSU Bullets Fly Slower
    DD31-A4DF
  110. Speedboat Bullets Fly Slower
    DD3F-D7D4
  111. Chopper Bullets Fly Slower
    DD37-D464
  112. M48 Bullets Fly Slower
    DD33-ADDF