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Dragon Ball Z - Hyper Dimension ROM

Dragon Ball Z - Hyper Dimension rom

The Dragon Ball Z – Hyper Dimension ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.


Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama’s Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. Following from the Frieza saga to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.

Dragon Ball Z: Hyper Dimension was created over the course of 15 months by most of the same team who worked on the previous three Super Butōden entries for Super Nintendo, with producers Takeo Isogai and Toshihiro Suzuki returning to helm its production, alongside staff from both Toei Animation and V Jump magazine assisting with its development. Hyper Dimension garnered positive reception from critics, but the European version received criticism for its absence of a story mode. The game has never been officially released outside Japan and Europe, although a fan translation exist.

Additional Information

Similar to the earlier Super Butōden entries on SNES, Dragon Ball Z: Hyper Dimension is a fighting game reminiscent of Street Fighter II. Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match. The title features three modes of play, however, the story mode is excluded in the European version. The roster consists of ten characters; Goku, Majin Vegeta, Gotenks, Gohan, Vegito, Piccolo, Majin Buu, Kid Buu, Frieza, and Perfect Cell.

Hyper Dimension employs a customizable six-button control scheme; special moves and meteor combos are executed via button combinations. Characters can dash back and forth by pressing L and R respectively, and charge their Ki gauge by holding the Y and B buttons to unleash a Ki blast attack. Unique features of the game are the ability to send a character to the back of a stage and the “Rush Battle System”, which are Ki blast counterattacks when both fighters strike at the same time, as well as desperation moves available at low health. The combat system was changed, removing the split-screen system and the lifebar now acts as both health and Ki meters; when executing special moves, the character’s health is automatically decreased while recharging Ki increases it.

File Name

Dragon Ball Z - Hyper Dimension

Cart Size











Super Nintendo Entertainment System (SNES)

Release Date

29 March 1996


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List of Game Genie Codes for Dragon Ball Z - Hyper Dimension

  1. Infinite Continues