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Earthworm Jim 2 ROM

Earthworm Jim 2 rom

The Earthworm Jim 2 ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry, and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.

Additional Information

The purpose of the game is largely the same as it was in the original Earthworm Jim; traverse through the levels in order to save Princess What’s-Her-Name from Psy-Crow. However, gameplay is much more diverse than in the original game. While the majority of levels are still based on run and gun and platform game elements, separate levels incorporate different gameplay elements as well. Some levels, such as the opening level, “Anything but Tangerines”, and the game’s eighth level, “Level Ate”, play largely the same as the original Earthworm Jim, with the exception of there being a larger variety of moves at the player’s disposal.

For instance, there are more types of guns to use once found in a level, such as an auto-aiming gun, or the “Barn Blaster” gun which takes out every enemy visible on the screen. New power-ups include the chip butty, which increases Jim’s suit power to 200%. Additionally, Jim’s friend, Snott, travels with him and can be used to stick to and swing from other slimy green surfaces or as a parachute upon jumping.

Other levels stray much farther from this formula. In the fourth level, “The Villi People”, the player must guide Jim, defenseless in the disguise of a blind cave salamander, through intestinal passages, while avoiding exploding sheep and hazards embedded in the floor and walls. The latter part of the level suddenly switches to a game show/trivia format, where the player has to answer nonsensical multiple choice questions that commonly have no logically correct answer. Another level, aptly titled “Inflated Head”, has Jim’s head inflated much like a balloon, and the player must control Jim as he floats upward, avoiding touching sharp objects which cause him to fall back down to the start of the level, all the while dodging Evil the Cat’s attacks.

File Name

Earthworm Jim 2

Cart Size

2.02MB

Region

USA

Version

1.0

Publisher

Shiny Entertainment

Genre

Platformer

Platform

Super Nintendo Entertainment System (SNES)

Release Date

November 15, 1995

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Earthworm Jim 2

  1. Start With 1 Life and No Continues
    7D55-5F06
  2. Start With 5 Lives
    7055-5F06
  3. Start With 7 Lives
    7155-5F06
  4. Start With 9 Lives
    7655-5F06
  5. Infinite Lives
    CBF0-7464
  6. Start With 2000 Bullets
    749E-54B4
  7. Start With 3000 Bullets
    779E-54B4
  8. Start With 4000 Bullets
    709E-54B4
  9. Start With 5000 Bullets
    799E-54B4
  10. Start With 7000 Bullets
    759E-54B4
  11. Start With 9000 Bullets
    7B9E-54B4
  12. Get 1000 Bullets On Pick-Up
    D798-74F7
    3B98-7F27
  13. Get 2000 Bullets On Pick-Up
    D598-74F7
    3D98-7F27
  14. Start With 200% Energy
    7450-770B
  15. Start With 300% Energy
    7750-770B
  16. Start With 400% Energy
    7050-770B
  17. Start With 500% Energy
    7950-770B
  18. Start With 700% Energy
    7550-770B
  19. Start With 900% Energy
    7B50-770B
  20. Infinite Energy
    CB57-7D0B
  21. Infinite Lives
    CBF0-7464
  22. Start With 9,000 Bullets
    7B9E-54B4
  23. Start With 900% Energy
    7B50-770B