The player is given the option to conquer either the country of Mongolia as Temujin, the man who would one day become Genghis Khan himself, or as one of three other rivals in that region; or to take over the known world of the time as one of several rulers from throughout Europe, mainland Asia, and North Africa.
Conquests are made through the balance of economy, population, buying and selling manufactured goods, family relations, promoting and demoting generals, developing military, all in a turn-based fashion. All of these actions can happen only within a given number of “turn points”, so some actions are given priority while others are overlooked. The game also includes a turn-based battle sequence, allowing specific control to the player or delegated to a general.
Lead your knights, samurai and elephants across the blazing sands of Arabia, through the Burmese jungle and into the grassy hills of the British Isles. Cross the Silk Road with Marco Polo and debate policy with Thomas Aquinas. Give the order to attack from the safety of your fortress or march to war at the head of your legions. Be careful to groom a successor and your great dynasty will live on. Soon all will bow before your might!