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Mortal Kombat ROM

Mortal Kombat rom

The Mortal Kombat ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Mortal Kombat is an arcade fighting game developed and released by Midway in 1992. It is the first entry in the Mortal Kombat series and subsequently was released by Acclaim Entertainment for nearly every home platform of the time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

Additional Information

Mortal Kombat is a fighting game in which players battle opponents in one-on-one matches. The fighter that completely drains the opponent’s health bar first wins the round, and the first to win two rounds wins the match. Each round is timed; if both fighters still have health remaining when time runs out, the one with more health wins the round. Two players can start a game together, or a second player can join in during a single player’s game to fight against them. If a game was in progress at the time, the winner continues it alone; if not, the winner begins a new game.

The game takes place in Earthrealm, where a tournament is being held on Shang Tsung’s Island, on which seven of its locations serve as stages in the game. The introduction to Mortal Kombat explains that Shang Tsung was banished to Earthrealm 500 years previously and, with the help of the monstrous Goro, is able to seize control of the Mortal Kombat tournament in an attempt to doom the realm. For 500 years straight, Goro has been undefeated in the tournament, and won nine consecutive tournaments.

If Goro wins again, Shao Kahn, Emperor of Outworld, will be allowed to take Earthrealm. In order to prevent this, a new generation of warriors must challenge Goro. The player receives information about the characters in biographies displayed during the attract mode. The bulk of the game’s backstory and lore was only told in a comic book, but some additional information about the characters and their motivations for entering the tournament is received upon completion of the game with each character.

File Name

Mortal Kombat

Cart Size

1.59MB

Region

USA

Version

1.1

Publisher

Midway

Genre

Fighting

Platform

Super Nintendo Entertainment System (SNES)

Release Date

September 13, 1993

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Mortal Kombat

    1. Infinite Time
      C9B2-17AF
    2. Each Round Is 199 Seconds (Time Counts Down Twice)
      D466-3D04
    3. Each Round Is 90 Seconds
      BF66-3DD4
      DD66-3D04
    4. Each Round Is 80 Seconds
      6F66-3DD4
      DD66-3D04
    5. Each Round Is 70 Seconds
      5F66-3DD4
      DD66-3D04
    6. Each Round Is 60 Seconds
      1F66-3DD4
      DD66-3D04
    7. Each Round Is 50 Seconds
      9F66-3DD4
      DD66-3D04
    8. Each Round Is 40 Seconds
      0F66-3DD4
      DD66-3D04
    9. Each Round Is 30 Seconds
      7F66-3DD4
      DD66-3D04
    10. Each Round Is 20 Seconds
      4F66-3DD4
      DD66-3D04
    11. Each Round Is 10 Seconds
      FF66-3DD4
      DD66-3D04
    12. Always Fight In The Courtyard
      DD6A-47AF

Note: With the next 6 codes, switch off effects after Rounds start and then switch back on after the Round ends.

    1. After 1st Match, Almost Always Fight At The Palace Gates
      CB6A-44AF
      DF6A-47DF
    2. After 1st Match, Almost Always Fight In The Warrior Shrine
      CB6A-44AF
      D46A-47DF
    3. After 1st Match, Almost Always Fight In The Pit
      CB6A-44AF
      D76A-47DF
    4. After 1st Match, Almost Always Fight In The Throne Room
      CB6A-44AF
      D06A-47DF
    5. After 1st Match, Almost Always Fight In Goro’s Lair
      CB6A-44AF
      D96A-47DF
    6. After 1st Match, Almost Always Fight In The Bottom Of The Pit (Screen Says Goro’s Lair)
      CB6A-44AF
      D16A-47DF

Note: For the next 8codes, switch off effects when you are supposed to be fighting Shang Tsung.

  1. Almost Always Fight Johnny Cage
    CBBA-394F
    DDBA-391F
  2. Almost Always Fight Kano
    CBBA-394F
    DFBA-391F
  3. Almost Always Fight Rayden
    CBBA-394F
    D4BA-391F
  4. Almost Always Fight Liu Kang
    CBBA-394F
    D7BA-391F
  5. Almost Always Fight Scorpion
    CBBA-394F
    D0BA-391F
  6. Almost Always Fight Sub-Zero
    CBBA-394F
    D9BA-391F
  7. Almost Always Fight Sonya Blade
    CBBA-394F
    D1BA-391F
  8. Almost Always Fight Goro (Don’t Use Kano’s Or Johnny Cage’s Finishing Move On Goro)
    CBBA-394F
    D5BA-391F
  9. Start On Match 2
    DF61-14DD
  10. Start On Match 3
    D461-14DD
  11. Start On Match 4
    D761-14DD
  12. Start On Match 5
    D061-14DD
  13. Start On Match 6
    D961-14DD
  14. Start On Mirror Match(tm)
    D161-14DD
  15. Start On Endurance 1 Match
    D561-14DD
  16. Start On Endurance 2 Match
    D661-14DD
  17. Start On Endurance 3 Match
    DB61-14DD
  18. Start On Match With Goro
    DC61-14DD
  19. Start On Match With Shang Tsung
    D861-14DD
  20. Always Get Flawless Victory Bonus
    6DB8-3D67
  21. First Strike Of Any Kind Wins Round
    DDBC-370F
  22. All Strikes Do Minimal Damage (All Equal To 1 Hit Point) (2-Player Game Only, Don’t Choose Handicap For Either Player)
    DDBF-1FA4
  23. Can Make Player 1 Nearly Invincible In 2-Player Game
    D881-404F
    Note: For this code, go to the options screen, move Player 1’s handicap bar all the way to the right. Player 1 will now only take 1 hit point for each strike.
  24. All Throws Do More Damage
    56B9-4DAD
  25. Kano’s High Punch Does More Damage
    F320-1914
  26. Kano’s Low Punch Does More Damage
    F320-15C4
  27. Kano’s High Kick Does More Damage
    0626-1514
  28. Kano’s Low Kick Does More Damage
    062B-19C4
  29. Kano’s Head Blow Does More Damage
    0621-1044
  30. Kano’s Knee Does More Damage
    0629-1934
  31. Kano’s Crouched Kick Does More Damage
    7A26-1944
  32. Kano’s Uppercut Does More Damage
    5625-1134
  33. Kano’s Roundhouse Kick Does More Damage
    1D27-1544
  34. Kano’s Foot Sweep Does More Damage
    7A25-10C4
  35. Kano’s Flying Punch Does More Damage
    082C-1144
  36. Kano’s Knife Does More Damage (Only At Close Distance)
    0824-11C4
  37. Johnny Cage’s High Punch Does More Damage
    F32C-4944
  38. Johnny Cage’s Low Punch Does More Damage
    F32C-4514
  39. Johnny Cage’s High Kick Does More Damage
    062B-40C4
  40. Johnny Cage’s Low Kick Does More Damage
    042B-4134
  41. Johnny Cage’s Head Blow Does More Damage
    7A2A-4144
  42. Johnny Cage’s Knee Does More Damage
    0622-4014
  43. Johnny Cage’s Crouched Kick Does More Damage
    F628-4534
  44. Johnny Cage’s Uppercut Does More Damage
    5622-41C4
  45. Johnny Cage’s Roundhouse Kick Does More Damage
    1D26-4114
  46. Johnny Cage’s Foot Sweep Does More Damage
    7A28-49C4
  47. Johnny Cage’s Flying Punch Does More Damage
    0826-4044
  48. Johnny Cage’s Shadow Kick Does More Damage
    9C20-41C4
  49. Johnny Cage’s Fireball Does More Damage (Only At Close Distance)
    0821-4914
  50. Johnny Cage’s Split Punch Does More Damage
    1129-4544
  51. Liu Kang’s High Punch Does More Damage
    F323-C034
  52. Liu Kang’s Low Punch Does More Damage
    F323-C544
  53. Liu Kang’s High Kick Does More Damage
    0624-30C4
  54. Liu Kang’s Low Kick Does More Damage
    0624-3134
  55. Liu Kang’s Head Blow Does More Damage
    7A28-C534
  56. Liu Kang’s Knee Does More Damage
    062E-C914
  57. Liu Kang’s Crouched Kick Does More Damage
    7A2F-3114
  58. Liu Kang’s Uppercut Does More Damage
    562F-3044
  59. Liu Kang’s Roundhouse Kick Does More Damage
    1D22-C1C4
  60. Liu Kang’s Foot Sweep Does More Damage
    7A2D-3934
  61. Liu Kang’s Flying Punch Does More Damage
    0827-3514
  62. Liu Kang’s Special Flying Kick Does More Damage
    9C28-C9C4
  63. Liu Kang’s Fireball Does More Damage (Only At Close Distance)
    082A-C144
  64. Sonya Blade’s High Punch Does More Damage
    F32F-393F
  65. Sonya Blade’s Low Punch Does More Damage
    F324-304F
  66. Sonya Blade’s High Kick Does More Damage
    9023-C01F
  67. Sonya Blade’s Low Kick Does More Damage
    9F23-C1CF
  68. Sonya Blade’s Head Blow Does More Damage
    7A2E-C03F
  69. Sonya Blade’s Knee Does More Damage
    062E-C54F
  70. Sonya Blade’s Crouched Kick Does More Damage
    7A2D-35CF
  71. Sonya Blade’s Uppercut Does More Damage
    5624-311F
  72. Sonya Blade’s Roundhouse Kick Does More Damage
    1122-C14F
  73. Sonya Blade’s Foot Sweep Does More Damage
    7A2A-C53F
  74. Sonya Blade’s Flying Punch Does More Damage
    0827-313F
  75. Sonya Blade’s Leg Grab Does More Damage
    5620-17A7
  76. Sonya Blade’s Sonic Rings Does More Damage (Only At Close Distance)
    0822-C13F
  77. Sonya Blade’s Special Flying Kick Does More Damage
    0827-313F
  78. Rayden’s High Punch Does More Damage
    F324-C914
  79. Rayden’s Low Punch Does More Damage
    F327-C934
  80. Rayden’s High Kick Does More Damage
    092F-C034
  81. Rayden’s Low Kick Does More Damage
    042F-C544
  82. Rayden’s Head Blow Does More Damage
    7A29-C0C4
  83. Rayden’s Knee Does More Damage
    0629-C134
  84. Rayden’s Crouched Kick Does More Damage
    F620-C114
  85. Rayden’s Uppercut Does More Damage
    5621-C944
  86. Rayden’s Roundhouse Kick Does More Damage
    9C2D-C1C4
  87. Rayden’s Foot Sweep Does More Damage
    7A20-C044
  88. Rayden’s Flying Punch Does More Damage
    082D-C014
  89. Rayden’s Flying Thunderbolt Does More Damage
    9C22-1514
  90. Rayden’s Lightning Does More Damage (Only At Close Distance)
    0823-19C4
  91. Scorpion’s, Sub-Zero’s And Reptile’s High Punch Do More Damage
    F328-3934
  92. Scorpion’s, Sub-Zero’s And Reptile’s Low Punch Do More Damage
    F32A-3044
  93. Scorpion’s, Sub-Zero’s And Reptile’s High Kick Do More Damage
    062E-39C4
  94. Scorpion’s, Sub-Zero’s And Reptile’s Low Kick Do More Damage
    062E-3534
  95. Scorpion’s, Sub-Zero’s And Reptile’s Head Blow Do More Damage
    7A22-30C4
  96. Scorpion’s, Sub-Zero’s And Reptile’s Knee Do More Damage
    062A-3114
  97. Scorpion’s, Sub-Zero’s And Reptile’s Crouched Kick Do More Damage
    F62F-41C7
  98. Scorpion’s, Sub-Zero’s And Reptile’s Uppercut Do More Damage
    562C-35C4
  99. Scorpion’s, Sub-Zero’s And Reptile’s Roundhouse Kick Do More Damage
    1D2F-4017
  100. Scorpion’s, Sub-Zero’s And Reptile’s Foot Sweep Do More Damage
    7A2D-4147
  101. Scorpion’s, Sub-Zero’s And Reptile’s Flying Punch Do More Damage
    0823-3944
  102. Sub-Zero’s And Reptile’s Deep Freeze Do More Damage
    462C-3914
  103. Sub-Zero’s And Reptile’s Slide Do More Damage
    4525-3144
  104. Scorpion’s And Reptile’s Harpoon Do More Damage
    F626-31C4
  105. Scorpion’s And Reptile’s Scorpion Split Do More Damage
    0823-3944
  106. Both Players Are Invisible
    7F31-4DDE
  107. High Pitched Voices!
    DD68-6DD0
  108. As Kang Does A Special Flying Kick, He’ll Spit A Fireball
    822A-34DD
  109. As Liu Kang Does His Special Flying Kick An Enemy Will Fry Into A Skeleton
    2D2A-34DD
  110. Get To Fight Reptile (Do A Double Flawless Victory And Do A Fatality)
    6D67-3FOD
  111. Changes Speed Of Rayden’s Torpedo
    6C2A-146D
  112. See GoldenRod (Hidden Character) In MK 1
    66B8-14DD
    Note: Put P1 on Rayden but do not push anything, then put P2 on Rayden, then hit RIGHT on controller 2 to see Goldenrod.
  113. No Fighter Select Screen!
    EEB3-14DD
  114. The Computer Opponent (CPU) Has To Win An Infinite Number of Rounds To Win the Match, But You Only Have To Win 2
    A3CA-4D6D
  115. You Skip Over Every Other Opponent On The “Battle Plan”
    33B6-C4D7
  116. Player 1 And CPU Start With More Energy
    E2BE-3FA4
  117. First Person That Gets Hit Loses (Against The CPU)
    DFBE-3FA4
  118. Lets You Start Fighting Before It Says “Fight”
    DD62-3464
  119. Enable High Score Entry (After Any Loss)
    8084CF83
  120. Player 2 Can Never Win A Round
    EEC9-14DA
    Note: If you let the number of Rounds get above 5, you get a Game Over.
  121. Sudden Death Mode
    EEC9-140A
    Note: Whoever wins Round 2 will win the Match.
  122. Invisible Players
    3C6F-3FAF
  123. Have Several Minutes Worth of Fatality Time
    5EB5-3F64