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Mortal Kombat II ROM

Mortal Kombat II rom

The Mortal Kombat II ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Mortal Kombat II is a 1993 arcade fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment).

It is the second main installment in the Mortal Kombat franchise and a sequel to 1992’s Mortal Kombat, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series’ recurring villain, Shao Kahn. The game’s plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

Additional Information

The gameplay system of Mortal Kombat II is an improved version of that from the original Mortal Kombat. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation (be they crouching or standing up), roundhouse kicks are made more powerful (knocking an opponent across the screen, like the game’s uppercut), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in mid-air, and the game plays almost twice as fast as the original.

Following his failure to defeat Liu Kang in the previous Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold the next Mortal Kombat Tournament in Outworld, the Earthrealm warriors must travel away from home to attend. Kahn agrees to this plan, and restores Shang Tsung’s youth and martial arts prowess. He then extends the invitation to the thunder god and Earthrealm’s protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage.

File Name

Mortal Kombat II

Cart Size

2.49MB

Region

USA

Version

1.1

Publisher

Midway

Genre

Fighting

Platform

Super Nintendo Entertainment System (SNES)

Release Date

September 9, 1994

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Mortal Kombat II

    1. Infinite Continues
      C2C4-47AA
    2. Start With 0 Continues
      DF8C-CDDA
    3. Start With 2 Continues
      D78C-CDDA
    4. Start With 6 Continues
      D58C-CDDA
    5. Start With 8 Continues
      DB8C-CDDA
    6. Player 1 Is Invincible
      C2B1-14F7
    7. Player 2 Or Computer Is Killed By One Hit
      DDB5-1FF7
    8. Player 2 Or Computer Is Invincible
      C2B5-14F7
    9. Player 1 Is Killed By One Hit
      DDB1-1FF7
    10. Disable Throws (2-Player Mode)
      622B-C7AC
    11. Infinite Time
      6DC7-1DAA
    12. Mileena’s Sai Throw Does Massive Damage
      06E1-17D4
    13. Liu Kang’s High Fireball Does Massive Damage
      06E9-1DD7
    14. Kung Lao’s Hat Throw Does Massive Damage
      06E2-1767
    15. Cage’s Shadow Kick Does Massive Damage
      06EF-4767
    16. Reptile’s Force Ball Does Massive Damage
      06EB-17AF
    17. Shang Tsung’s Flaming Skull Attack Does Massive Damage
      06E0-4FA4
    18. Kitana’s Fan Throw Does Massive Damage
      06E9-17A4
    19. Baraka’s Blade Spark Does Massive Damage
      06EE-C4A4
    20. Rayden’s Lightning Bolt Does Massive Damage
      06E4-34DF

Note: For the following “Always Fight” codes, they only work on a 1-Player Game and you cannot see an ending.

  1. Always Fight Kung Lao
    CBC6-3D6E
    DDC6-3DAE
  2. Always Fight Liu Kang
    CBC6-3D6E
    DFC6-3DAE
  3. Always Fight Cage
    CBC6-3D6E
    D4C6-3DAE
  4. Always Fight Baraka
    CBC6-3D6E
    D7C6-3DAE
  5. Always Fight Kitana
    CBC6-3D6E
    D0C6-3DAE
  6. Always Fight Mileena
    CBC6-3D6E
    D9C6-3DAE
  7. Always Fight Shang Tsung
    CBC6-3D6E
    D1C6-3DAE
  8. Always Fight Rayden
    CBC6-3D6E
    D5C6-3DAE
  9. Always Fight Sub-Zero
    CBC6-3D6E
    D6C6-3DAE
  10. Always Fight Reptile
    CBC6-3D6E
    DBC6-3DAE
  11. Always Fight Scorpion
    CBC6-3D6E
    DCC6-3DAE
  12. Always Fight Jax
    CBC6-3D6E
    D8C6-3DAE
  13. Always Fight Kintaro
    CBC6-3D6E
    DAC6-3DAE
  14. Always Fight Shao Kahn
    CBC6-3D6E
    D2C6-3DAE
  15. Always Fight Smoke
    CBC6-3D6E
    D3C6-3DAE
  16. Always Fight Noob Saibot
    CBC6-3D6E
    DEC6-3DAE
  17. Always Fight Jade
    CBC6-3D6E
    FDC6-3DAE
  18. Scorpion’s Trip Is Disabled
    E127-176E
  19. Awesome Fatalities
    CDEE-1F0A
    Note: This changes the Fatalities to some extreme versions.
  20. Mileena’s Roll Always Bounces Up Like Blocked
    2228-37AE
  21. Mileena’s Roll Doesn’t Bounce When Blocked
    DD28-37AE
  22. Lao’s Hat High, Can Pull And Rethrow Quickly
    57E9-C76A
  23. Lao Dive Kick Never Connects
    6D3B-47DA
  24. Lao Dive Kick Never Connects, And Makes Random Sounds
    D935-47DA
  25. Win 1 Round To See Ending
    FFC2-1F6A
  26. 1 Round Wins Match P1
    C7C2-1F6A
  27. Some Kicks Are Ultra Slow
    FFB4-3FF7
  28. Almost All Kicks Are Ultra Slow
    DDB4-3FF7
  29. 2P Plays As Current CPU Opponent
    BBB0-37AE
  30. 5 Rounds of Fighting, Then Gameover
    BBBE-37AE
  31. Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.)
    F9AC-3FF7
  32. Both Players Locked Together On Far Left
    88E9-44B7
  33. Player Color Inverted, Normal, Invisible Depending On Stage And Current Location
    C4E8-44B7
  34. Different Projectiless Only Useful At Different Range, Some Not At All
    C4EA-44B7
  35. Scrambled Fighters
    2469-340F
  36. When You Select Players, It Plays A Random Sound (Players Don’t Pose On Select Screen)
    EEE5-140A
  37. Mileena’s Telekick, Roll Combo
    DD20-37AE
    BB28-376E
    Note: Be sure to use the next code with this one or the game could freeze.
  38. Mileena’s Roll Is Superfast (Better Version Than Previous Version)
    442B-3F6E
  39. Mileena’s Roll Is Superfast And Goes Out of Full Screen/Glitches
    172B-3F6E
  40. Mileena’s Roll Doesn’t Travel
    DD2B-3F6E
  41. Alter Mileena’s Speed Modifier
    **2B-3F6E
  42. Mileena’s Roll Only Useful In Close Quarters
    D828-3D6E
  43. Mileena’s Roll Needs Practice
    7728-3D6E
  44. Mileena’s Roll Is Bouncy Except In Close
    7828-3D6E
  45. Mileena’s Roll Is Flawless
    0E28-3D6E
  46. Mileena’s Roll Causes P2 Glitch Jump
    0228-3D6E
  47. No In-Fight Music Except For Finishing Move
    0A28-3D6E
  48. Blood Never Hits The Ground, More Blood (A Slower Game)
    82B4-3404
  49. Mileena Roll Skips Across The Screen A Little Way
    1325-346E
  50. Liu Kang’s Recovers From Low Fire Really Quick
    6D68-37DE
  51. Liu’s Air Fire Locks Him In Place In Air
    6D66-376E
  52. Liu’s High Ground Fire Is Disabled
    6D63-376E
  53. Air Fire Hangs In Air Until You Throw High Or Low Fire
    6D65-376E
  54. Uppercuts Take Longer To Direct Opponent
    EE67-1467
  55. Weird Fights (Some Attacks Don’t Hit, Including Projectiles; Try Different Fatalities)
    41B0-C4F7
  56. Backgrounds Weird/Misplaced BG Layers
    346C-37AF
  57. Enable Pause Anywhere In Game
    3464-340F
  58. Enable Raiden’s Shock-Grab When Fighting Computer (Either Version)
    DDC1-3FA1
  59. Have 127 Times More Fatality Time (MK2 V1.0)
    5EC2-CF02
  60. Enable All 2-Player Rules/Moves When Fighting Computer
    6DCF-4D9D
  61. Have 127 Times More Fatality Time (MK2 V1.1)
    5EC3-CF02
  62. Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1)
    6DCF-4F9D