bsnes snes emulator

Ms. Pac-Man ROM

Ms. Pac-Man rom

The Ms. Pac-Man ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is the first sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man’s wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger “power pellets” lets the player eat the ghosts, who turn blue and flee.

General Computer originally made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, GCC was forced to present the project to Midway, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development had originally started without Namco’s consent, company president Masaya Nakamura was brought in and provided feedback on the player character’s design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man.

Additional Information

The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or “power pellet”) causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the duration of the ghosts’ vulnerability, eventually stopping altogether.

Differences from the original Pac-Man

  • The game has four mazes that appear in different color schemes and alternate after each of the game’s intermissions are seen. The pink maze appears in levels one and two; the light blue maze appears in levels three, four, and five; the brown maze appears in levels six to nine; and the dark blue maze appears in levels 10 to 14. After level 14, the maze configurations alternate every fourth level.
  • The first, second, and fourth mazes have two sets of warp tunnels, as opposed to only one in the original maze.
  • The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are.
  • The ghosts’ behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. Blinky (red) and Pinky (pink) move randomly in the first several seconds of each level, until the first reversal. Inky (cyan) and Sue (orange) still use the same movement patterns from the previous game to their respective corners, again until the first reversal.
  • Instead of appearing in the center of the maze, the fruits bounce around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruit has been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; a 5000-point banana can be followed by a 100-point pair of cherries.
  • The orange ghost is called Sue, rather than Clyde; her color was later changed to purple in Pac-Land to differentiate her.
  • When Ms. Pac-Man makes contact with a ghost and dies, she spins around, or as the back of the flier says, “she dramatically swoons and falls” rather than folding in on herself as the original Pac-Man did.
  • The three intermissions follow the developing relationship between the original Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby). The latter served as the basis for Baby Pac-Man and is referenced in Jr. Pac-Man.
  • The sound effects and music are all new.

File Name

Ms. Pac-Man

Cart Size

142KB

Region

USA

Version

1.0

Publisher

Midway

Genre

Maze

Platform

Super Nintendo Entertainment System (SNES)

Release Date

September 1996

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Navigate to our Download Page and select your operating system or view our detailed installation instructions per device.

Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Ms. Pac-Man

Invulnerability: DDBE-3D0D
For both players

Unlimited Lives: C269-1DDF

Unlimited Lives: C267-140F
For Player 1

Unlimited Power Time Pill: C284-C40D

Select Any Starting Level: 6DB9-37D4

Start With 5 Lives: D969-4407

Start With 7 Lives: D569-4407

Start With 9 Lives: DB69-4407