New Super Mario World 1 - The 12 Magic Orbs ROM

New Super Mario World - The 12 Magic Orbs rom

The New Super Mario World 1 – The 12 Magic Orbs ROM is available to play for Super Nintendo Entertainment System (SNES). This is a pre-patched version of the game and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

New Super Mario World 1 – The 12 Magic Orbs is a rom hack of Super Mario World created by Pink Gold Peach. It was last updated on 29 August 2016. 

New Super Mario World 1 – The 12 Magic Orbs is pre-patched and available to download now.

Also, be sure to check out New Super Mario World 2 Around the World.

Additional Information

Bowser stole the twelve magic orbs from Peach’s Castle, now Mario must get them back.

Features:
94 levels and 112 exits
Custom Music
Custom ASM
Custom Bosses
9 New Power-Ups
And More…

File Name

New Super Mario World 1 - The 12 Magic Orbs

Cart Size

1.76MB

Region

USA

Version

1.4

Developer

Pink Gold Peach

Genre

Platformer

Platform

Super Nintendo Entertainment System (SNES)

Release Date

29 August 2016

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You need to download and install BSNES, the best SNES emulator available to date.

Navigate to our Download Page and select your operating system or view our detailed installation instructions per device.

Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for New Super Mario World 1 - The 12 Magic Orbs

    1. Start With 1 Life
      DDB4-6F07
    2. Start With 9 Lives
      D6B4-6F07
    3. Start With 15 Lives
      D3B4-6F07
    4. Start With 25 Lives
      F6B4-6F07
    5. Start With 50 Lives
      7FB4-6F07
    6. Start With 99 Lives
      14B4-6F07
    7. Infinite Lives
      C222-D4DD
    8. Extra Life At 5 Coins Instead Of 100
      D964-A7D7
      D967-AFA7
    9. Extra Life At 10 Coins
      DC64-A7D7
      DC67-AFA7
    10. Extra Life At 20 Coins
      F064-A7D7
      F067-AFA7
    11. Extra Life At 50 Coins
      7464-A7D7
      7467-AFA7
    12. Start And Stay Invincible Most Of The Time
      DD32-6DAD
    13. Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
      CBED-6DDF
    14. Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
      CB28-DF6D
    15. Low Jump
      D02C-AF6F
    16. Super Jump
      D42C-AF6F
    17. Mega-Jump
      DF2C-AF6F
    18. Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
      C264-64D7
    19. Extra Life With Every Dragon Coin Instead Of 5
      D2E5-A7AD
    20. Start As Super Mario
      31B7-6F07
    21. Start As Cape Mario
      CBB7-6D67
      D4B7-6DA7
      3CB7-6FD7
      69B7-6F07
    22. Start As Fire Mario
      CBB7-6D67
      D7B7-6DA7
      3CB7-6FD7
      69B7-6F07
    23. Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
      DFCE-64A0
    24. Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
      D4CE-64A0
    25. Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
      D7CE-64A0
    26. Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
      D0CE-64A0
    27. Causes Mario To Jump And Float Until You Let Go Of Jump
      DD2C-AF6F
    28. Funky Mario
      CBB7-6D67
      DEB7-6DA7
      3CB7-6FD7
      69B7-6F07
    29. Swim In Every Level!
      CBEA-6DAD
    30. Fake Fire Mario
      7732-6DAD
    31. Nighttime!
      0DED-AFDF
    32. Fake Invincibility
      D032-6DAD
    33. Jackhammer Jump
      232C-AF6F
    34. Spontaneously Change From Mario To Luigi
      FD32-6DAD
    35. If You Hold Down The B Button, You Float Around!
      EE2C-AF6F
    36. Little Yoshie Only Has To Eat 2 Enemies To Get Big
      D4CE-64A0
    37. Little Yoshie Only Has To Eat 13 Enemies To Get Big
      DECE-64A0
    38. Little Yoshie Only Has To Eat 25 Enemies To Get Big
      F8CE-64A0
    39. Flying Mario, As Long As The B button Is Down
      DD2C-AF6F
    40. Extra Life After Each Coin, Even Yoshi Coins
      DD64-A7D7
      DD67-AFA7
    41. Invincible
      DD32-6DAD
    42. If You Die, Restart At The Halfway Point
      6267-AF97
    43. As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
      62C3-64DF
      Note :Be sure to only have this code active on a level that has two exits.
    44. Activates The Green Blocks In The Level
      B286-07E9
    45. Collect 1 Berry For Yoshi To Hatch A Mushroom
      DFE3-D7A0
    46. Collect 2 Berries For Yoshi To Hatch A Cloud
      DBE3-DF00
    47. Continue With A Yoshi If You Die While On One
      62C2-DF0D
    48. Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
      62C1-ADAB
    49. 4000 Points Kicking An Empty Turtle Shell
      62C0-AFA1
    50. Nintendo’s Debug
      DDC1-64DD
      DDC5-6DAD
      Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map.
    51. Enable Item Window’s “Goal Point” (Quit)
      7E0D-C2D7
    52. Skip Worlds
      EECD-AF6F
    53. Black Mario
      9E32-6DAD
    54. No Enemies
      3E32-6DAD
    55. Yoshi Is Invincible
      89E4-AFD9
      89C6-D4DB
    56. Infinite Items Yoshi Picks Up
      82E9-64A0
      82E2-04D0
      Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him.
    57. Infinite Flying Time For Yoshi
      C2EC-0700
      Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell.
    58. Collecting a Yoshi Coin Gives You Yoshi’s Wings
      B9E5-A4AD
      F8E5-A7DD
      Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first).
    59. Multi-Jump And Low Gravity
      336B-D4D0
      Note: You have to turn this code off to get on Yoshi.
    60. Shoot Fireballs Straight
      DDEA-6F07
      DDB2-AFD8
    61. Power-Up Select
      EDA5-0F6F
      Note: Press UP + SELECT to cycle Mario through his power-ups.
    62. Warp To Star World
      EDB7-0FBD
      Note: Stand on Yoshi’s house on the map screen and press SELECT.
    63. Rapid-Fire Fireballs (Facing Right Only)
      D5EB-6F07
    64. Stomp 8 Enemies And Get 1-Ups
      C23B-AF07
      Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups.
    65. Low Gravity Float
      4D2C-AF0F
    66. Mario On Ice
      EDA5-0F6F
      61A5-040F
      61A6-0D6F
      Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
    67. Waterworld Mario
      EDA5-0F6F
      69A5-040F
      69A6-0D6F
      Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
    68. Reverse Switch Palace Blocks
      2D80-0DE1
      ED8B-0D89
      Note: This effect will not be saved.
    69. Nintendo Debug #2
      DDA6-DF07
      Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play.
    70. Any Yoshi Always Has Wings And Flies Without A Shell
      DDE0-07A0
    71. Item Doesn’t Fall From Box When You Get Hit
      6DEE-14DF
      D4EE-140F
      Note: When using this code, as a bonus, you don’t need to hold a shell to fly.

Block Modifier Codes

    1. Blocks That Produce A Mushroom When Small & “! Boxes”
      ??6C-DFDC
    2. Blocks That Produce A Flower
      ??6C-DF0C
    3. Blocks That Produce A Feather
      ??6C-DFAC
    4. Turn Blocks That Produce A Star
      ??6C-DF6C
    5. Turn Blocks That Produce A 1-Up Mushroom
      ??6C-D4DC
    6. Turn Blocks That Produce A Vine
      ??6C-D4AC

Modifiers

      • DD: Green Koopa, No Shell
      • DF: Red Koopa, No Shell
      • D4: Blue Koopa, No Shell
      • D7: Yellow Koopa, No Shell
      • D0: Green Koopa
      • D9: Red Koopa
      • D1: Blue Koopa
      • D5: Yellow Koopa
      • D6: Green Koopa, Flying
      • DB: Green Koopa, Bouncing
      • DC: Red Koopa, Flying Vertical
      • D8: Red Koopa, Flying Horizontal
      • DA: Yellow Koopa With Wings
      • DE: Goomba
      • FD: Flying Goomba
      • 4F: Moving Coin
      • 4E: Portable Spring Board
      • 79: Fully Grown Green Yoshi
      • 09: Directional Coins
      • 9B: Alternating Horizontal And Vertical Bridge
      • 9C: Horizontal Bridge
      • 50: Mushroom
      • 59: Flower
      • 51: Star
      • 55: Feather
      • 56: 1-Up Mushroom
      • 5B: Vine
      • 82: Koopa, No Shell

Lakitu Modifier Codes

    1. Lakitu’s Ammo Modifier
      ??37-6D61
    2. Lakitu’s Ammo Modifier When Silver Pow Switch is Active
      ??37-6F61

Modifiers

      • D2: Bob-omb
      • FF: Buzzy Beetle
      • F9: Fish
      • F2: Hopping Flame
      • 77: Vertical Fireball
      • 7E: Para-Goomba
      • 0D: Para-Bomb
      • 05: Fish, Swimming And Jumping
      • 61: Wiggler
      • BF: Chargin’ Chuck
    1. Lakitu Throws Out An Amazing Flying Hammer Brother
      B837-6D61
      BA37-6F61
      Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes.

Yoshi’s Egg Modifier Codes

    1. What Hatches From Green Eggs If You Don’t Have Him
      ??6C-DD0C
    2. What Hatches From Green Eggs If You Already Have Him
      ??6C-DD6C

Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell