bsnes snes emulator

Street Fighter II Turbo ROM

Street Fighter II Turbo rom

The Street Fighter II Turbo ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Turbo is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game, Super Street Fighter II, uses the CP System’s successor, the CP System II.

Additional Information

Turbo features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Shadaloo Bosses, were each given at least one new special move.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

File Name

Street Fighter II Turbo

Cart Size

1.55MB

Region

USA

Version

1.1

Publisher

Capcom

Genre

Fighting

Platform

Super Nintendo Entertainment System (SNES)

Release Date

July 10, 1993

Download

Rate ROM

[Total: 1 Average: 5]

You need to download and install BSNES, the best SNES emulator available to date.

Navigate to our Download Page and select your operating system or view our detailed installation instructions per device.

Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Street Fighter II Turbo

    1. Start With 90 Seconds Instead Of 99
      BDA3-176D
    2. Start With 70 Seconds
      5DA3-176D
    3. Start With 50 Seconds
      9DA3-176D
    4. Start With 30 Seconds
      7DA3-176D
    5. Start With 10 Seconds
      FDA3-176D
    6. Start With 3/4 Energy
      6091-E76D
    7. Start With 1/2 Energy
      9691-E76D
    8. Start With 1/4 Energy
      4A91-E76D
    9. 1st Bonus Round Is 99 Seconds Instead Of 40
      BBAE-1DDD
    10. 1st Bonus Round Is 80 Seconds
      6DAE-1DDD
    11. 1st Bonus Round Is 60 Seconds
      1DAE-1DDD
    12. 1st Bonus Round Is 20 Seconds
      4DAE-1DDD
    13. 2nd Bonus Round Is 99 Seconds
      BBAE-1D6D
    14. 2nd Bonus Round Is 80 Seconds
      6DAE-1D6D
    15. 2nd Bonus Round Is 60 Seconds
      1DAE-1D6D
    16. 2nd Bonus Round Is 20 Seconds
      4DAE-1D6D
    17. Infinite Time
      DD05-7F04
    18. Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
      DDF1-7D60
    19. Most Attacks Do No Damage (Throws Still Work)
      891F-84AD
    20. Throws Do No Damage
      C734-7405
    21. 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
      F034-7405
    22. Players Can Walk Through Each Other
      DD3F-EFAD
    23. 1st Hit Of Any Kind Defeats Opponent
      DD18-570D
    24. Winner of 2nd Round Wins The Battle
      DF04-5DAF
    25. Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
      ADFC-E40D
      F9FC-E46D
    26. No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
      D071-E460
    27. Hard Special Moves Become Light
      DD75-8460
    28. Hard Special Moves Become Medium
      D475-8461
    29. Hard Special Moves Become Disabled
      D675-8462
    30. Invisible Players
      8ED2-87A9
    31. Most Special Moves Go Nowhere
      C933-7DA9
    32. Fireballs Go Nowhere
      C9B8-77A5
    33. Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
      D039-14AD
    34. Player 1 Has Turbofire (Just Like A Turbo Controller)
      DD91-576D
    35. Always Get Double Knockout
      EEAC-AFD4
    36. Faster Turbo Than Sir Dave’s Code And There Is More Surprises
      EE21-576D
    37. Do Tricks In Midair
      7934-7401

Projectile Related Codes (Tiger Shots Not Changed)

    1. Ken’s Medium Dragon Punch Goes Farther
      D830-170D
    2. Ken’s Light Dragon Punch Goes Farther
      D630-14AD
    3. Hard Projectiles Go Faster
      3E31-37AD
    4. Hard Projectiles Go Slower
      EE31-37AD
    5. Medium Projectiles Go Faster
      3E31-370D
    6. Medium Projectiles Go Slower
      EE31-370D
    7. Light Projectiles Go Faster
      3E31-34AD
    8. Light Projectiles Go Slower
      EE31-34AD

Ryu Codes

    1. Ryu’s Hard Dragon Punch Doesn’t Go As Far
      DF30-1DAD
    2. Ryu’s Hard Dragon Punch Goes Farther
      D630-1DAD
    3. Ryu’s Medium Dragon Punch Doesn’t Go As Far
      DF30-1D0D
    4. Ryu’s Medium Dragon Punch Goes Farther
      D630-1D0D
    5. Ryu’s Light Dragon Punch Goes Farther
      D637-17AD
    6. Ryu Jumps Backward Farther
      D526-1DAF
    7. Ryu Jumps Forward Farther
      E525-14AF

Ken Codes

    1. Ken Jumps Backward Farther
      D52D-CDAF
    2. Ken Jumps Forward Farther
      E52E-14AF
    3. Ken’s Hard Dragon Punch Doesn’t Go As Far
      DF30-17AD
    4. Ken’s Hard Dragon Punch Goes Farther
      D330-17AD
    5. Ken’s Medium Dragon Punch Doesn’t Go As Far
      DF30-170D

E. Honda Codes

    1. Edmond Honda’s Hard Sumo Head Butts Are Faster
      DE35-1FAD
    2. Edmond Honda’s Hard Sumo Head Butts Are Slower
      DF35-1FAD
    3. Edmond Honda’s Medium Sumo Head Butts Are Faster
      DE35-1F0D
    4. Edmond Honda’s Medium Sumo Head Butts Are Slower
      DF35-1F0D
    5. Edmond Honda’s Light Sumo Head Butts Are Faster
      DE35-1DAD
    6. Edmond Honda’s Light Sumo Head Butts Are Slower
      DF35-1DAD
    7. Edmond Honda’s Hard Sumo Smashes Are Faster
      F436-1DDD
    8. Edmond Honda’s Medium Sumo Smashes Are Faster
      F435-176D
    9. Edmond Honda’s Light Sumo Smashes Are Faster
      F435-17DD

Sagat Codes

    1. Sagat’s Hard Tiger Uppercut Goes Farther
      D63B-C70D
    2. Sagat’s Medium Tiger Uppercut Goes Farther
      D63B-C4AD
    3. Sagat’s Light Tiger Uppercut Goes Farther
      D63B-C40D
    4. Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
      D439-340D
    5. Sagat’s Hard Tiger Knee Goes Farther
      D838-CF0D
    6. Sagat’s Medium Tiger Knee Goes Farther
      D83C-C70D
    7. Sagat’s Light Tiger Knee Goes Farther
      D83C-CF0D

M. Bison Codes

    1. M. Bison’s Hard Psycho Crusher Goes Slower
      DF39-C40D
    2. M. Bison’s Hard Psycho Crusher Goes Faster
      DC39-C40D
    3. M. Bison’s Medium Psycho Crusher Goes Slower
      DF39-CFAD
    4. M. Bison’s Medium Psycho Crusher Goes Faster
      DC39-CFAD
    5. M. Bison’s Light Scissor Kick Goes Slower
      DF39-C76D
    6. M. Bison’s Light Scissor Kick Goes Faster
      DC39-C76D

Note: When using the next 6 codes, they do not work on “Normal”.

    1. M. Bison’s Light Psycho Crusher Goes Slower
      DF39-CF0D
    2. M. Bison’s Light Psycho Crusher Goes Faster
      DC39-CF0D
    3. M. Bison’s Hard Scissor Kick Goes Slower
      DF31-CD6D
    4. M. Bison’s Hard Scissor Kick Goes Faster
      DC31-CD6D
    5. M. Bison’s Medium Scissor Kick Goes Slower
      DF31-CDDD
    6. M. Bison’s Medium Scissor Kick Goes Faster
      DC31-CDDD

Balrog Codes

    1. Balrog’s First Dash Punch Goes Faster
      D869-7DD1
    2. Balrog’s First Turn Punch Goes Slower (And A Little Backward)
      D432-CF0D
    3. Balrog’s First Turn Punch Goes Faster
      DC32-CF0D

Chun Li Codes

    1. Chun Li’s Hard Whirlwind Kick Goes Farther
      DC38-1F6D
    2. Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
      DF38-1FDD
    3. Chun Li’s Medium Whirlwind Kick Goes Farther
      DC38-1FDD
    4. Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
      DF38-1D6D
    5. Chun Li’s Light Whirlwind Kick Goes Farther
      DC38-1D6D

Blanka Codes

  1. Blanka’s Hard Rolling Attack Goes Slower
    DF3B-14DD
  2. Blanka’s Hard Rolling Attack Goes Faster
    DC3B-14DD
  3. Blanka’s Medium Rolling Attack Goes Slower
    DF3B-1F6D
  4. Blanka’s Medium Rolling Attack Goes Faster
    DC3B-1F6D
  5. Blanka’s Light Rolling Attack Goes Slower
    DF3B-1FDD
  6. Blanka’s Light Rolling Attack Goes Faster
    DC3B-1FDD
  7. Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
    DF3C-1D0D
  8. Blanka’s Hard Vertical Rolling Attack Goes Out Farther
    DA3C-1D0D
  9. Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
    DF3B-17AD
  10. Blanka’s Medium Vertical Rolling Attack Goes Out Farther
    DA3B-17AD
  11. Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
    DF3B-170D
  12. Blanka’s Light Vertical Rolling Attack Goes Out