Street Fighter II: The World Warrior is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to 1987’s Street Fighter. It is Capcom’s fourteenth game to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO).[13][12] Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups.
Street Fighter II follows several conventions and rules established by its 1987 predecessor Street Fighter. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent’s vitality before the timer runs out. Both fighters having equal vitality left yields a “double KO” or “draw game” and additional rounds ensue until sudden death.
In the first Street Fighter II, a match can last up to ten rounds; this was reduced to four rounds since Champion Edition. If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single-player mode, a bonus stage gives additional points including a car-breaking stage, a barrel breaking stage, and a drum-breaking stage. Between the matches, the next match location is selected on a world map.
The leader of the Shadaloo organization, M. Bison, in his global domination plan sets up a world fighting tournament, to select the best fighters to work in his Shadaloo organization through brainwashing. M. Bison’s plans are foiled by Akuma (who was not a competitor in the tournament) who catches him off guard and performs the Shun Goku Satsu on him, killing the Shadaloo boss in an instant. Akuma then takes M. Bison’s place in the tournament to fight the finalist, who some sources hint is Ryu. Akuma mocks M. Bison for being the slave of his own power, not knowing that he is actually in absolute control of his Psycho Power.
File Name | Street Fighter II |
Cart Size | 1.23MB |
Region | USA |
Version | 1.0 |
Publisher | Capcom |
Genre | Fighting |
Platform | Super Nintendo Entertainment System (SNES) |
Release Date | June 10, 1992 |
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Rate ROM | [Total: 4 Average: 4.8] |
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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.
Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.
To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.
List of Game Genie Codes for Street Fighter II
Fireball Related Codes
Ryu & Ken Codes
Always Fight Codes Through Entire Game
Always Fight Codes
BSNES is an open source SNES emulator (Super Nintendo Entertainment System) for Windows, Mac, Linux, Android and IOS devices that focuses on performance, accuracy, friendly UI and special features.
Experience all your favourite Super Nintendo Famicom games from the past with BSNES, the best and most popular SNES emulator available to date.