Street Fighter II ROM

Street Fighter II rom

The Street Fighter II ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Street Fighter II: The World Warrior is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to 1987’s Street Fighter. It is Capcom’s fourteenth game to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO).[13][12] Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups.

Additional Information

Street Fighter II follows several conventions and rules established by its 1987 predecessor Street Fighter. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent’s vitality before the timer runs out. Both fighters having equal vitality left yields a “double KO” or “draw game” and additional rounds ensue until sudden death.

In the first Street Fighter II, a match can last up to ten rounds; this was reduced to four rounds since Champion Edition. If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single-player mode, a bonus stage gives additional points including a car-breaking stage, a barrel breaking stage, and a drum-breaking stage. Between the matches, the next match location is selected on a world map.

The leader of the Shadaloo organization, M. Bison, in his global domination plan sets up a world fighting tournament, to select the best fighters to work in his Shadaloo organization through brainwashing. M. Bison’s plans are foiled by Akuma (who was not a competitor in the tournament) who catches him off guard and performs the Shun Goku Satsu on him, killing the Shadaloo boss in an instant. Akuma then takes M. Bison’s place in the tournament to fight the finalist, who some sources hint is Ryu. Akuma mocks M. Bison for being the slave of his own power, not knowing that he is actually in absolute control of his Psycho Power.

File Name

Street Fighter II

Cart Size

1.23MB

Region

USA

Version

1.0

Publisher

Capcom

Genre

Fighting

Platform

Super Nintendo Entertainment System (SNES)

Release Date

June 10, 1992

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Street Fighter II

    1. 90 Seconds Per Battle Instead Of 99
      BD62-672A
    2. 80 Seconds Per Battle
      6D62-672A
    3. 70 Seconds Per Battle
      5D62-672A
    4. 60 Seconds Per Battle
      1D62-672A
    5. 50 Seconds Per Battle
      9D62-672A
    6. 40 Seconds Per Battle
      0D62-672A
    7. 30 Seconds Per Battle
      7D62-672A
    8. 20 Seconds Per Battle
      4D62-672A
    9. 10 Seconds Per Battle
      FD62-672A
    10. Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)
      DF80-AD64
    11. Dizziness Wears Off Very Quickly
      EDBE-0F09
    12. Dizziness Lasts Longer (On Harder Levels, Won’t Work On Computer)
      C9BE-0DA9
    13. 99 Seconds In 1st Bonus Round Instead Of 40
      BB63-6D2A
    14. 90 Seconds In 1st Bonus Round
      BD63-6D2A
    15. 80 Seconds In 1st Bonus Round
      6D63-6D2A
    16. 70 Seconds In 1st Bonus Round
      5D63-6D2A
    17. 60 Seconds In 1st Bonus Round
      1D63-6D2A
    18. 50 Seconds In 1st Bonus Round
      9D63-6D2A
    19. 30 Seconds In 1st Bonus Round
      7D63-6D2A
    20. 20 Seconds In 1st Bonus Round
      4D63-6D2A
    21. 10 Seconds In 1st Bonus Round
      FD63-6D2A
    22. Championship Mode On
      4DC6-6493
    23. Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)
      6DCF-D764
      FFCF-D7A4
    24. See Character’s Ending After First Battle
      4DCF-D7A4
      Note: If you lose to the computer you will see the computer’s ending and also this work in the versus mode too.
    25. All Buttons Are Punches (Only Works While On The Ground)
      01A6-6F67
    26. Multiple Air Counter-Attacks
      0126-0767
    27. Characters Are Upside-Down And At The Top of The Screen
      CCAF-0767
    28. Computer Is Less Aggressive On Level 7
      DD6E-6760
    29. Do Tricks In Midair
      45A4-C767
    30. High Throw And Grab Damage
      3CA4-DD67
      FEA4-DFD7
    31. MInimum Throw And Grab Damage
      3CA4-DD67
      EEA4-DFD7
    32. Player Dies After Getting Hit by 2 Blows
      503E-04DF
    33. Both Players Start With 3/4 Energy (1/4 Damage)
      60AC-AFD4
    34. Both Players Start With 1/2 Energy (1/2 Damage)
      96AC-AFD4
    35. Both Players Start With 1/4 Energy (3/4 Damage)
      4AAC-AFD4
    36. Round Number Does Not Advance (Can’t Fight To A Draw)
      C2CC-A7DF
    37. 1 Draw Ends Fight In Vs. Battle
      DF81-A704
    38. Most Punches And Kicks Do No Damage
      893E-04DF
    39. Both Players Start With No Energy (1 Hit And You’re Dead)
      DDAC-AFD4
    40. Player 1 Starts With No Energy (1 Hit And He’s Dead)
      DDAC-AF64
    41. Players Move Faster
      1C65-DF00
    42. Some Special Moves Are Faster
      D965-DF00
    43. Both Players Can Do Special Moves In The Air
      DD61-6DA9
    44. Dragon Punch Does Not Go As High
      73A5-DF60
    45. Dragon Punch Goes Higher
      2AA5-DF60
    46. Some Special Moves Are Easier To Perform
      DD84-DD01
    47. No Pause After Throwing A Fireball
      DFA0-DDA0
      ADA0-DFD0
    48. Players Can Hit Each Other No Matter Where They Are
      6D25-A467
      6F25-A4A7
    49. Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
      DAB8-A761
    50. Do Tricks In Midair
      C4A4-6767
    51. Everyone Can Jump Off The Wall
      4A6C-6D69
    52. Hit Enemy No Matter Where You Or They Are
      B229-A7A7
    53. Enemy Can’t Block Low Attacks
      D524-07D7
    54. Weird Color
      EEA7-07A7
    55. Shadow People
      77A0-07A7
    56. Almost Invisible Street Fighters
      77AF-07A7
    57. Fight People (And Bosses) In Random Order
      72A6-AF64
    58. Must Win 4 Rounds
      D780-AD64
    59. Computer Is Invisible
      8E6D-DD64
    60. Easy Sonic Boom
      BF67-6760
    61. Easy Flash Kick
      BC67-6760
    62. Ultimate Dizzy
      A367-6765
    63. Fireballs Are Lower To The Ground
      DDB8-ADF3
    64. Fireballs Are Higher Off The Ground
      1DB8-ADF3
    65. Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
      DDE3-DF01
    66. Light Fireballs, Sonic Booms And Yoga Fires Are Slower
      EEB8-A793
    67. Light Fireballs, Sonic Booms And Yoga Fires Are Faster
      EBB8-A793
    68. Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
      EDB8-A793
    69. Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
      EEB8-A723
    70. Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
      EBB8-A723
    71. Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
      EDB8-A723
    72. Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
      EEBA-AD93
    73. Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
      EBBA-AD93
    74. Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
      EDBA-AD93
    75. Light Sumo Head Butts And Rolling Attacks Are Slower
      DDB1-D4F3
      EEB1-D7B3
    76. Light Sumo Head Butts And Rolling Attacks Are Faster
      DBB1-D4F3
      EBB1-D7B3
    77. Light Sumo Head Butts And Rolling Attacks Are Super Fast
      F9B1-D4F3
      EDB1-D7B3
    78. Medium Sumo Head Butts And Rolling Attacks Are Slower
      DDB1-D4B3
      EEB5-DDF3
    79. Medium Sumo Head Butts And Rolling Attacks Are Faster
      DCB1-D4B3
      E5B5-DDF3
    80. Medium Sumo Head Butts And Rolling Attacks Are Super Fast
      F1B1-D4B3
      33B5-DDF3
    81. Hard Sumo Head Butts And Rolling Attacks Are Slower
      DDB1-D7F3
      EEB5-DDB3
    82. Hard Sumo Head Butts And Rolling Attacks Are Faster
      D8B1-D7F3
      E9B5-DDB3
    83. Hard Sumo Head Butts And Rolling Attacks Are Super Fast
      F5B1-D7F3
      32B5-DDB3
    84. Most Special Moves Disabled (Computer Can Still Do Them, Zangief Can Still Do Spinning Clothesline)
      6DA4-6707
    85. Invisible Fireballs, Sonic Booms, Yoga Fires And Yoga Flames
      CB61-07A4
    86. No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
      1868-0D6C

Fireball Related Codes

    1. Slow Fireballs (Jab Punch)
      EE27-479E
    2. Faster Fireballs (Fierce Punch)
      EC20-4D9E
    3. Ultra Fast Fireballs (Fierce Punch)
      EF20-4D9E
    4. Can’t Throw Fierce Fireballs
      C420-4D9E
    5. Reverse Jab Fireballs
      DF97-479E
    6. Fireballs of Any Kind Will Hit Immediately
      123F-7464
      123F-74A7

Ryu & Ken Codes

    1. Faster H.Kick (Fierce Kick)
      DBA9-1DBA
    2. Reverse H.Kick (Fierce Kick)
      EFA9-1DBA
    3. All Dragon Punches Are Weak
      1B63-57A5
    4. Block Hits Sound Like Fierce Punch
      6734-7AFF
    5. Hit Your Opponent At A Distance
      DF39-8FAF
    6. Broke Defense Code
      DF3C-8FAD
      Note: Jump forward and land with any punch or kick to your opponent, and only the first hit will be blocked.
    7. All Special Moves Are Weak
      DF3E-8FAD
    8. One Hit of Any Kind Defeats Opponent
      DF10-7467
      DF10-74A7
    9. Any Combo Is Worth A Lot of Points
      5B31-746F
      5B31-74AF
    10. Dizziness Doesn’t Last
      1077-7F61
    11. Dizziness Lasts Forever
      1A87-7F61
    12. Foot Sweeps Don’t Throw
      FB37-8FAD
      6D37-84DD
    13. After losing Your Energy, You Can Still Fight
      D539-7464
      D539-74A7
    14. See The CPU Fighting Instead of You
      DF87-8FAF
    15. Freeze P2 Or CPU
      EFA2-1DBA
    16. Player One Can’t Move (Not Computer)
      DF60-8F0D
    17. Any Game Option Is A Vs Mode, With One Round Match
      13BC-57DF
    18. Player Two Start In 1P Game
      2FBC-57DF
    19. Any Game Option Is A Tournament Mode
      57BC-57DF
    20. Any Game Option Is A Vs Mode In A Combination With Time Challenge
      5FBC-57DF
    21. Always Fight With Ryu
      762C-57DF
      Note: Turn this code off in order to fight someone else.

Always Fight Codes Through Entire Game

    1. M. Bison
      A0A6-AD64
    2. Sagat
      AEA6-AD64
    3. Balrog
      3AA6-AD64
    4. Ken
      B9A5-AF04
    5. Ryu
      A9A6-AD64
    6. Guile
      32A6-AD64
    7. E. Honda
      ADA6-AD64
    8. Dhalsim
      ACA6-AD64
    9. Chun Li
      A3A6-AD64
    10. Blanka
      A7A6-AD64
    11. Zangief
      8BA6-AD64

Always Fight Codes

  1. Always Fight Ryu
    CBA0-AF64
    EEA0-AFA4
  2. Always Fight Honda
    CBA0-AF64
    DDA0-AFA4
  3. Always Fight Blanka
    CBA0-AF64
    DFA0-AFA4
  4. Always Fight Guile
    CBA0-AF64
    D4A0-AFA4
  5. Always Fight Ken
    CBA0-AF64
    D7A0-AFA4
  6. Always Fight Chun-Li
    CBA0-AF64
    D0A0-AFA4
  7. Always Fight Zangief
    CBA0-AF64
    D9A0-AFA4
  8. Always Fight Dhalsim
    CBA0-AF64
    D1A0-AFA4
  9. Always Fight Balrog
    CBA0-AF64
    DBA0-AFA4
  10. Always Fight Vega
    CBA0-AF64
    DCA0-AFA4
  11. Always Fight Sagat
    CBA0-AF64
    D6A0-AFA4
  12. Fight M. Bison
    B9A0-AF04
  13. Always Fight On Bonus Stage 1
    DDA4-A404
    6DA4-A764
  14. Always Fight On Bonus Stage 2
    DDA7-AF04
    DDA7-A4A4