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Super Mario All-Stars + Super Mario World ROM

Super Mario All-Stars + Super Mario World rom

The Super Mario All-Stars + Super Mario World ROM is available to play for Super Nintendo Entertainment System (SNES). This game is the US English version and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Super Mario All-Stars + Super Mario World is a compilation title for the Super Nintendo Entertainment System. It includes all the games from Super Mario All-Stars, as well as Super Mario World. It was released in December 1994 in North America and 1995 in Europe, but it was never released in Japan. The game was usually packaged with the console as the Super NES Mario set, and in North America, the game was available exclusively as such.

The original Super Mario All-Stars title screen changes somewhat to accompany the additional game. The background and linoleum color changes from blue to orange and blue to pink respectively, Super Mario World is added to the logo, and Birdo moves a bit forward, and sits down to make room for Yoshi, who is added in the background, in addition to more minor alterations.

On the game-selection screen, the Super Mario Bros.: The Lost Levels cover is labeled “Unreleased in the USA” underneath (“Unreleased in Europe” in the European release).

Unlike in the other four games, the controls cannot be switched in Super Mario World due to the Spin Jump; as a result, underneath the file menu for Super Mario World, instead of a control configuration option, there is an orange circular icon with Yoshi on it, with text reading “YOSHI!” below it. Selecting a file of the game has him winking at the player.

Additional Information

Although there are no major differences to the game unlike the other games in Super Mario All-Stars, there are a few minor differences, such as the sprites for Luigi in Super Mario World. In the original game, Luigi’s sprite set is identical to Mario’s, save for being assigned green palette colors. For the All-Stars version, Luigi’s sprite set was remade in order for the character to appear more distinctive, as he is now taller and slimmer than Mario, resembling his current appearance. Luigi performs various action poses differently (for instance, Mario slides down slopes on his bottom, but Luigi slides down on his knees). Fire Luigi also spits fireballs rather than shooting them from his hands, resembling the attack of a Fire Brother; this is not repeated in future games.

As Super Luigi and other powered-up forms, when standing still, he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi’s gameplay performance remains identical to Mario’s, unlike the gameplay performance in the later reissue Super Mario World: Super Mario Advance 2. However, not all of Luigi’s sprites were changed; for example, ducking while holding an object or running up walls via a Triangular Block still shows the original Mario-esque sprite for that respective action. This sprite set was again used in Super Mario Maker 2, albeit his lower body resembling Mario’s.

Also, Super Mario World now has four save files like the rest of the games in Super Mario All-Stars, where the original version had only three, and while on the map screen, the player can press the button to reveal the option of either continuing the game or quitting; neither option saves the game, unlike in the other games. The game’s save feature is identical to the original game’s, allowing the player to save only after they complete a castle, fortress, Ghost House, etc. The file select is before starting the game, in the same fashion as the other four games, and when the title screen shows, pressing a button simply brings up the number of players selection. While the other games do not allow a change in the number of players after a game is started, Super Mario World allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.

File Name

Super Mario All-Stars + Super Mario World

Cart Size

1.23MB

Region

USA

Version

1.0

Publisher

Nintendo EAD

Genre

Platformer

Platform

Super Nintendo Entertainment System (SNES)

Release Date

December 1994

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Super Mario All-Stars + Super Mario World

Super Mario Bros. Codes

 

    1. Get Hit To Transform Into Fully-Fledged Fire Mario
      CB29-AF0E
      D429-AF6E
      CB8B-676A
      DD8B-67AA
    2. Get Hit To Transform Into Big/Small/Big Fire Mario
      CB29-AF0E
      D429-AF6E
    3. Delete a Slot, Then Play And Save It, To Get The Maximum Level
      D56C-0D07
      DB6C-A707
      DF6C-A767
      Note: The Slot you delete must have been played or this code will not work.

Super Mario Bros.: The Lost Levels Codes

    1. Get Hit To Transform Into Fully-Fledged Fire Mario
      CB26-6755
      D426-6785
      CBCE-AD85
      DDCE-ADE5
    2. Get Hit To Transform Into Big/Small/Big Fire Mario
      CB26-6755
      D426-6785
    3. Delete A Slot, Then Play And Save It, To Get The Maximum Level
      D288-070F
      D08A-0DAF
      AD8A-0F0F
      Note: The Slot you delete must have been played or this code will not work.

Super Mario Bros. 2 Codes

    1. Throw Birdo’s Eggs Back Without Having To Catch Them
      DD6A-D1AB
      Note: To make the code work, you have to pick up at least 1 egg before you can start ‘throwing’ them back without touching them. Turn off the Game Genie to pick up things normally.
    2. Delete A Slot, Then Play And Save It, To Get The Maximum Level
      D58A-0DAF
      8D8A-0F0F
      Note: The Slot you delete must have been played or this code will not work.
    3. POW Boxes Keep ‘POW’ing
      1486-A50B
    4. Shells Bounce Off Of Obstacles
      038D-696C
      A48D-69AC

Super Mario Bros. 3 Codes

    1. Can Walk Anywhere On World Maps
      CB69-68DE
      FD63-660E
    2. Delete A Slot, Then Play And Save It, To Get The Maximum Level
      D68A-0DAF
      8D8A-0F0F
      Note: The Slot you delete must have been played or this code will not work.
    3. Can Pass Over Most Stages
      2D68-6BA3
      Note: This makes it so you always have the ‘Cloud’ effect enabled. Using a real ‘Cloud’ then has the opposite effect.
    4. Debug Infinite Time
      6DAE-6B0A
    5. Debug Form Select
      DDA8-DB6E
      Note: During a Level, press the SELECT and you can cycle through all possible suits.

Super Mario World Codes

  1. High Jump
    D42C-A26F
  2. Mega Jump
    DF2C-A26F
  3. Infinite Lives
    C222-D3DD
  4. Start And Stay Invincible (Most of The Time)
    DD32-6AAD
  5. Infinite Time (Switch Off For Some Puzzles)
    C264-63D7
  6. Any Yoshi Always Has Wings And Flies Without A Shell
    DDE0-0EA0
    Note: You also do not have to keep the shell to keep flying.
  7. Power-Up Select
    EDA5-026F
    Note: Press UP + SELECT to cycle Mario through his power-ups.
  8. Nintendo Debug #2
    DDA6-D207
    Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play. Also, if you have the cape, it allows you to fly from a standing start, and ride the top of the screen over obstacles if you don’t let go of the button.
  9. Infinite Flying Time for Yoshi
    C2EC-0E00
    Note: Green Yoshi will not swallow the shell.
  10. Yoshi is Invincible
    89E4-A2D9
    89C6-D3DB
  11. Stomp 8 Enemies and Get 1-Ups
    C23B-A207
    Note: With this code, you can touch the ground in between stomping on enemies, and still collect the 1-ups.