Super Metroid is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley.
Following the established gameplay model of its predecessors, Super Metroid focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous Metroid games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop Super Metroid over the course of two years. The developers wanted to make a true action game, and set the stage for Samus’s reappearance.
Super Metroid is a 2D side-scrolling action-adventure game, which primarily takes place on the fictional planet Zebes from the original game—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that has been stolen by Ridley, the leader of the Space Pirates. Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The “Moon Walk” ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.
Samus Aran brings the last Metroid to the Ceres space colony for scientific study. Investigation of the specimen, a larva, reveals that its energy-producing abilities could actually be harnessed for the good of civilization. Shortly after leaving, Samus receives a distress call alerting her to return to the colony immediately. She finds the scientists dead, and the Metroid larva stolen by Ridley, leader of the Space Pirates. Samus escapes from the colony during a self-destruct sequence and follows Ridley to the planet Zebes. She searches the planet for the Metroid and finds that the Pirates have rebuilt their base there.
File Name | Super Metroid |
Cart Size | 1.44MB |
Region | USA |
Version | 1.0 |
Publisher | Nintendo R&D1 |
Genre | Action-adventure |
Platform | Super Nintendo Entertainment System (SNES) |
Release Date | March 19, 1994 |
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Rate ROM | [Total: 62 Average: 3.5] |
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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.
Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.
To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.
List of Game Genie Codes for Super Metroid
Note: Save game modification codes, the rest of the codes in this section, only work for saved game “A.” A saved game must already exist. If doing a new game, start it and then save and then use these codes.
Weapon/Special Item Codes
Jump Codes
Start a New Game With Codes (Works on All 3 Save Slots)
Item Pick-Up Codes
Additional Miscellaneous Use Codes
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