The game is closer to the real-life sport in comparison to the NES and the previous two SNES/Sega Genesis Tecmo Super Bowl games in several ways. Each team has a playbook of eight passing plays and eight running plays, any one of which can be switched out and another put in its place in the middle of a game. It also includes some of the more nuanced strategies of football, such as attempting two-point conversions. Also setting itself apart from the NES-era games was the in-game presentation, which is more akin to the realistic “TV style” presentation of modern football games like the Madden series.
After a big offensive play, or a turnover or sack on defense, a box would appear on screen with a small grayscale picture of the player involved alongside his current statistics for the game. Although Tecmo Super Bowl II: Special Edition added many new features during its limited release, Tecmo Super Bowl III added even more to make the “Final Edition” the last installment of the series. The new Super Star Editor allows for creating players while using a limited point system. These created players can be improved upon, but only if they do well in Season Mode.
As in the last edition, player trades can be made during a three-week period right before Season Mode begins. Free agency is another addition to the game, which allows signing players not currently on teams, but not before space on rosters is made available. The free agent pool is only available when Trade Mode Season is selected. Depending on the home team, different stadium types are sometimes used, such as real grass fields, indoor/outdoor astro turf, or even a converted baseball infield style of stadium.