Terranigma is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth’s resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is considered the third and final entry in an unofficial trilogy of action RPGs created by Quintet, also including Soul Blazer (1992) and Illusion of Gaia (1993).
In Terranigma, the planet is portrayed as a hollow sphere (though the map in the game is mathematically a torus) that has both an external and internal face. Since the beginning of the Earth, the external Lightside, the surface world, stood for growth whereas the internal Darkside, the underworld, represented decline. Over the course of billions of years, these two forces came to be called God and Devil. Regardless of this inner antagonism, rapid progress took root and primitive life forms evolved to plants, animals, and humans. Technology and industry further expanded civilization, but the fight between God and the Devil was still taking place, more fiercely than ever.
The conflict culminated in a final battle in Antarctica, on the surface world. However, neither of the two forces was victorious. The continents of the surface world submerged into the sea and the underworld was sealed away. The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions. Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used.
Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks. With each victory, experience points are gained, increasing the protagonist’s level and his maximum hit points, strength, defense, and luck. Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells. There are no magic points in the game, all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals.
File Name | Terranigma |
Cart Size | 2.76MB |
Region | USA |
Version | 1.0 |
Developer | Quintet |
Genre | Action RPG |
Platform | Super Nintendo Entertainment System (SNES) |
Release Date | October 20, 1995 |
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Rate ROM | [Total: 11 Average: 2.8] |
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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.
Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.
To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.
List of Game Genie Codes for Terranigma
Note: When using the following “Ark’s” codes, you must use them on a saved game and before you reach that level.
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Experience all your favourite Super Nintendo Famicom games from the past with BSNES, the best and most popular SNES emulator available to date.