bsnes snes emulator

Super Metroid Ascent ROM

Super Metroid Ascent rom

The Super Metroid Ascent ROM is available to play for Super Nintendo Entertainment System (SNES). This is a pre-patched version of the game and can be played using the BSNES or HIGAN (SNES) Emulator on Windows, Mac, Linux, Android and IOS devices.

About

Super Metroid Ascent is a rom hack of Super Metroid created by Benox50. It was last updated on 19 November 2021.

Super Metroid Ascent is pre-patched and available to download now.

Also, be sure to check out Metroid Super Zero Mission.

Additional Information

Super Metroid Ascent is a full hack of Super Metroid. More Super Metroid with the same gameplay, but whole new level design, new visuals and even some new mechanics. It has approximately the same amount of rooms as the original game, but bigger rooms. The difficulty is harder than the original game, but not too much. The hack gameplay will focus on puzzles, exploration and challenges. The focus on puzzles is stronger than most hacks. However there is multiple ways to advance or solve a problem.

The main idea of this hack is like multiple small hacks put into one with a connected progression and world. So it’s more levels based (multiple zones). With map portions closing behind you at the end of the zone. You will see where it ends on the map in the game. Start at the Abyss of the planet and ascend your way up to the surface.

Will you be able to defeat the black parasites and reach the extraction point? Find out in ascent!

File Name

Super Metroid Ascent

Cart Size

2.20MB

Region

USA

Version

1.12

Developer

Benox50

Genre

Action-Adventure

Platform

Super Nintendo Entertainment System (SNES)

Release Date

19 November 2021

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Game Genie is the name for a selection of video game enhancers developed by Codemasters and distributed by Galoob in the United States.

Each device provides an opportunity to customize gameplay, allowing players to take advantage of features not originally intended by developers, such as cheating, altering elements within a game, as well as unlocking hidden functions and assets.

To use Game Genie codes on BSNES. Load the rom and head over to the tools tab. Select Cheat editor and insert your game genie code. Ensure the "enable cheats" box is ticked for the codes to take effect.

List of Game Genie Codes for Super Metroid Ascent

    1. Master Code – Must Be On
      FA68-4760
      DD6A-C7DF
      Note: Make sure you use this code with any of the codes or you may erase your saved game.
    2. Skip Intro And Start On Planet Zebes When Starting A New Game
      DD38-C4A8
    3. Select Area When Loading A Game (Press Right On Map Screen To Select)
      DDCF-4461
      6DCC-47A1
    4. No Energy Loss From Enemies
      C225-3005
    5. Super Jumps Don’t Drain Energy
      C22A-456D
    6. Almost Infinite Missiles
      C288-C5A7
    7. Almost Infinite Super Missiles
      C28A-C9D7
    8. Almost Infinite Super Bombs
      3CA4-450D
    9. Start With Hyper Gun In Inventory
      62C5-14A6

Note: Save game modification codes, the rest of the codes in this section, only work for saved game “A.” A saved game must already exist. If doing a new game, start it and then save and then use these codes.

    1. Start With About 500 Energy Tanks
      E7D7-FAAD
      DFD7-FA6D
    2. Start With About 700 Energy Tanks
      88D7-FAAD
      D4D7-FA6D
    3. Start With About 1000 Energy Tanks
      35D7-FAAD
      D7D7-FA6D
    4. Start With About 1200 Energy Tanks
      CED7-FAAD
      D0D7-FA6D
    5. Start With About 1500 Energy Tanks
      28D7-FAAD
      D9D7-FA6D
    6. Maximum Missiles = 10
      DCD7-F26D
    7. Maximum Missiles = 25
      FBD7-F26D
    8. Maximum Missiles = 50
      74D7-F26D
    9. Maximum Missiles = 75
      08D7-F26D
    10. Maximum Missiles = 100
      10D7-F26D
    11. Maximum Missiles = 125
      52D7-F26D
    12. Maximum Missiles = 150
      B1D7-F26D
    13. Maximum Missiles = 175
      CED7-F26D
    14. Maximum Missiles = 200
      A6D7-F26D
    15. Maximum Super Missiles = 5
      D9D7-F36D
    16. Maximum Super Missiles = 10
      DCD7-F36D
    17. Maximum Super Missiles = 25
      FBD7-F36D
    18. Maximum Super Missiles = 50
      74D7-F36D
    19. Maximum Super Bombs = 5
      D9D7-FE6D
    20. Maximum Super Bombs = 10
      DCD7-FE6D
    21. Maximum Super Bombs = 25
      FBD7-FE6D
    22. Maximum Super Bombs = 50
      74D7-FE6D
    23. Set Hours Played To 0 (For Better Ending)
      DDD0-FE6D
    24. Add Charge Beam
      FDDF-F2AD
    25. Get Wave Beam
      DFDF-F26D
    26. Get Ice And Wave Beams
      D7DF-F26D
    27. Get Ice, Wave, And Spazer Beam
      D5DF-F26D
    28. Get Ice, Wave, Spazer, And Plasma Beams
      DEDF-F26D
    29. Add Ball
      D0DF-FA6D
    30. Add Ball And Varia Suit
      D9DF-FA6D
    31. Add Ball, Varia Suit, Spring Ball
      D5DF-FA6D
    32. Add Ball, Varia Suit, Spring Ball, Gravity Suit
      45DF-FA6D
    33. Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit
      4EDF-FA6D
    34. Add Bomb
      FDDF-FAAD
    35. Add X-Ray
      6DDF-FAAD
      6DDF-FA0D
    36. Add X-Ray And Grapple
      ADDF-FAAD
      ADDF-FA0D
    37. Add X-Ray And Bomb
      BDDF-FAAD
      BDDF-FA0D
    38. Add X-Ray, Grapple, Bomb
      2DDF-FAAD
      2DDF-FA0D
    39. Add Bomb And Hi-Jump Boots
      FFDF-FAAD
    40. Add Bomb, Hi-Jump Boots And Speed Boots
      7FDF-FAAD
    41. Add Bomb, All Boots
      77DF-FAAD
    42. Add All Boots, Bomb, Grapple, X-Ray
      E7DF-FAAD
      E7DF-FA0D
    43. Crateria Is Already Mapped Out
      EED9-93DD
    44. Brinstar Is Already Mapped Out
      EED9-930D
    45. Norfair Is Already Mapped Out
      EED9-936D
    46. Wrecked Ship Is Already Mapped Out
      EED9-93AD
    47. Maridia Is Already Mapped Out
      EED9-9EDD
    48. Tourian Is Already Mapped Out
      EED9-9E0D
    49. Switching Areas Fills Map
      CE6B-1FAF
      D76B-146F

Weapon/Special Item Codes

    1. Maximum Missile Number Is Extremely High
      EED7-F2AD
    2. Maximum Super Missile Number Is Extremely High
      EED7-F3AD
    3. Maximum Super Bomb Number Is Extremely High
      EED7-FEAD
    4. Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles
      8D88-C5A7
      Note: The effects of this can be saved on any file and used later without the Game Genie. Don’t go back to the ship or the super missiles will return to their max.
    5. Drop One Power Bomb And You Will Gain Hundreds
      38A4-450D
      Note: Can also be saved, but with this code you will lose all the extra bombs if you collect one.
    6. Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wave Beam
      CE88-C5A7
      Note: Only the wave portion injures enemies.
    7. Change The Beam For Save-Slot A
      D?6F-F20D
      Note: Use this code with Galoob’s Master Code. You must have the Wave Beam for the missile beams to work properly. The change made to the beam is permanent but you can use D in the blank space to revert it back to normal.
      Modifiers
      • F: Missile Beam
      • 4: Super Missile Beam
      • D: Change Back to Regular Beams
    8. Infinite Missile And Super Missile Code
      A18E-C967
      Note: When in the game, try shooting both missile types. You will notice that nothing comes out of your cannon. Turn the Game Genie code off and they will come out. The missile number at the top of the screen will glitch on you. As a result of doing this, you now have a lot, perhaps infinite, of missiles and/or super missiles. You can keep this effect by saving the game.
    9. See Backgrounds With X-Ray Scope
      12BC-44A7
    10. White X-Ray Beam (See Hidden Paths Easier)
      CEB7-CF6D
    11. Get Hyper Beam After Using X-Ray Scope
      5122-1100
    12. X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right
      0F27-C1D0
    13. X-Ray Use Creates A Blue Background
      9A2A-C1D0

Jump Codes

    1. Don’t Lose Power From The Horizontal Super Jump
      C224-110D
    2. Don’t Lose Power From The Diagonal Super Jump
      C22E-450D
    3. Diagonal Super Jump Flies Horizontally
      C223-45AD
      Note: Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one.
    4. Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air
      43B8-416D
      Note: Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher.
    5. Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)
      56B0-450F
    6. Very Slow Fall While In The Air
      DFBC-C067
    7. A Spinning Jump To The Left Or Right Is Super Fast
      1AB5-3567
    8. A Spinning Jump Will Cause Samus To Stay Spinning Forever
      A237-1001
    9. Huge Jump Ability
      DFBC-C067
      DDBC-C567

Start a New Game With Codes (Works on All 3 Save Slots)

    1. Start A New Game With About 3 Energy Tanks
      DF8A-67A0
    2. Start A New Game With About 13 Energy Tanks
      D98A-67A0
    3. Start A New Game With 25 Super Missiles
      FB83-6DD0
    4. Start A New Game With 50 Super Missiles
      7483-6DD0
    5. Start A New Game With 99 Super Missiles
      1783-6DD0
    6. Start A New Game With 25 Power Bombs
      FB83-6400
    7. Start A New Game With 50 Power Bombs
      7483-6400
    8. Start A New Game With 99 Power Bombs
      1783-6400

Item Pick-Up Codes

    1. Small Energy Pick-Ups Will Restore 25 Energy Points (Instead of 5)
      FBE8-D7F6
    2. Small Energy Pick-Ups Will Restore 99 Energy Points (Instead of 5)
      17E8-D7F6
    3. Large Energy Pick-Ups Will Restore 50 Energy Points (Instead of 20)
      74EA-D426
    4. Large Energy Pick-Ups Will Restore 99 Energy Points (Instead of 20)
      17EA-D426
    5. Missile Pick-Ups Are Worth 10 Missiles (Instead of 2)
      DCE3-D496
    6. Missile Pick-Ups Are Worth 50 Missiles (Instead of 2)
      74E3-D496
    7. Super Missile Pick-Ups Are Worth 5 Super Missiles (Instead of Only 1)
      D9EE-D4F6
    8. Super Missile Pick-Ups Are Worth 25 Super Missiles (Instead of Only 1)
      FBEE-D4F6
    9. Power Bomb Pick-Ups Are Worth 5 Power Bombs (Instead of Only 1)
      D9E2-D4B6
    10. Power Bomb Pick-Ups Are Worth 25 Power Bombs (Instead of Only 1)
      FBE2-D4B6

Additional Miscellaneous Use Codes

  1. Samus Dies In One Hit
    8F25-3005
  2. Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)
    C3CA-19FD
  3. Shoot Beam To The Right Near A Wall For A Missile-Type Impact
    A4C5-C007
  4. Weird Effect On The Brightness Of The Screen
    F46A-C4AC
  5. See Around The Borders Of The Screen
    55BC-C567
  6. Reveals The Entire Map In All Areas And Makes It Pink
    336B-146F
  7. Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)
    DEB1-356D
  8. Run Much Faster
    09BC-350F
  9. Select Any Area When Loading A Saved Game (Alternate Version)
    DE6D-4FDD
  10. Red Superbomb Explosion
    6FB6-CFAD
  11. Pixelizes Screen When Going Into Different Rooms
    9123-C7DC
  12. Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish
    108F-40DD
  13. When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards
    2BCD-1F64
  14. Screen Scrolls Left
    A9C8-C7AF
  15. Game Runs Much Faster, But May Often Glitch or Freeze
    4560-3FDD
  16. Screen Flickers A Lot And Does Other Weird Things
    DEB6-4D04
  17. Samus Has Underwater Animations (Bubbles) In Areas Without Water
    9866-406D